A Go version of the https://lcthw.dev/learn-code-the-hard-way/curseyou-python-rogue that makes a tiny Rogue in Go.
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840 B

package main
import (
"os"
"math/rand"
)
func NewGame(width int, height int) (*Game) {
var game Game
game.Width = width
game.Height = height
game.Enemies = make(map[Position]*Enemy)
game.Level = make(Map, height, height)
game.Paths = make(Paths, height, height)
game.Player = Enemy{20, Position{1,1}, 4}
return &game
}
func (game *Game) Exit() {
if RENDER {
game.Screen.Fini()
}
os.Exit(0)
}
func (game *Game) PlaceEnemies(places []Position) {
for _, pos := range places {
if rand.Int() % 2 == 0 {
game.Enemies[pos] = &Enemy{10, pos, 4}
}
}
}
func (game *Game) Restart() {
game.SetStatus("YOU DIED! Try again.")
game.Player.HP = 20
game.Player.Pos = Position{1,1}
clear(game.Enemies)
game.FillPaths(game.Paths, PATH_LIMIT)
game.FillMap(game.Level, '#')
game.Render()
}