@ -12,8 +12,8 @@ func NewGame(width int, height int) (*Game) {
game.Height = height
game.Enemies = make(map[Position]*Enemy)
game.Level = make(Map, height, height)
game.Player = Enemy{20, Position{1,1}, 4}
game.Paths = make(Paths, height, height)
return &game
}