A Go version of the https://lcthw.dev/learn-code-the-hard-way/curseyou-python-rogue that makes a tiny Rogue in Go.
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34 lines
660 B
34 lines
660 B
3 days ago
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package main
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import (
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"log"
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"os"
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"fmt"
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"github.com/gdamore/tcell/v2"
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)
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var dbg *log.Logger
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func DebugInit() {
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out, err := os.Create("debug.log")
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if err != nil { log.Fatal(err) }
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dbg = log.New(out, "", log.LstdFlags)
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}
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func (game *Game) DrawPaths() {
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for y, row := range game.Paths {
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for x, path_num := range row {
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if path_num == PATH_LIMIT { continue }
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as_str := fmt.Sprintf("%x", path_num % 16)
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style := tcell.StyleDefault.Foreground(tcell.ColorGray)
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if path_num >= 0 && path_num <= 16 {
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style = style.Reverse(true)
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}
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game.Screen.SetContent(x, y, rune(as_str[0]), nil, style)
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}
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}
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}
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