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29 Commits (1f3ecb9268a7e52983e1fbd15da315c3162b28f1)
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Author
SHA1
Message
Date
Zed A. Shaw
1f3ecb9268
And the final project will be this 04 form.
3 days ago
Zed A. Shaw
eb264f84e1
Now the pathing is incorporated into the project before doing combat and final touches.
3 days ago
Zed A. Shaw
f7fd04e8e0
Next phase worked out, but had to move some stuff around in the final result as well.
3 days ago
Zed A. Shaw
00647a20e1
Using the new multi-file layout, which is going to be better.
3 days ago
Zed A. Shaw
a2075eea59
Broke everything up into separate files to see if that's easier to manage. Looks like it'll be better.
3 days ago
Zed A. Shaw
0059f89e22
Reorganized the final result so that functions are in different sections based on their use.
3 days ago
Zed A. Shaw
41ef9fd8ab
Now have the rogue carved up into a progression.
3 days ago
Zed A. Shaw
479708e2d3
Move the initial code into a new subdir as the first offering.
3 days ago
Zed A. Shaw
788571b35a
Stop doing MakeX as it's not usually done that way.
5 days ago
Zed A. Shaw
fa4f9834a2
Restarting the game works better.
5 days ago
Zed A. Shaw
e609673dee
When you die a new game starts.
5 days ago
Zed A. Shaw
29f4f6dd36
You can now kill enemies, but they can't kill you.
5 days ago
Zed A. Shaw
b4a3ba1165
Pathing enemies is now working, next is combat.
5 days ago
Zed A. Shaw
dc2569f8e2
Enemies now chase the player, but no combat yet.
5 days ago
Zed A. Shaw
6a6c3b9013
Pathing is working now to make enemies use it.
5 days ago
Zed A. Shaw
c22bef62c9
Have the initial cut of the pathing but it's not working yet.
6 days ago
Zed A. Shaw
feffe21c9e
A quick little random movement for enemies to work out collision.
6 days ago
Zed A. Shaw
b32c69cd7e
Make number of rooms depend on the size the map.
6 days ago
Zed A. Shaw
6d3d7b1c3f
Now have enemy collision.
6 days ago
Zed A. Shaw
d9c6520cb6
Added color for drawing entities.
6 days ago
Zed A. Shaw
0a471b37db
More cleanup and now placing enemies at dead ends.
6 days ago
Zed A. Shaw
173e136a2d
Now have rooms working and cleaned up the code more.
6 days ago
Zed A. Shaw
65d390af57
Cleaned up the code some after debugging for a while.
6 days ago
Zed A. Shaw
306fe54a87
Got the maze algorithm to work. Turns out Go considers a change in type as meaning to make a new variable.
1 week ago
Zed A. Shaw
49f2c0fe34
Hunting works but the kill part has a bug.
1 week ago
Zed A. Shaw
2329d1d550
Cleaned up the code some and made the player and can move them around with wall collision.
1 week ago
Zed A. Shaw
cb210cb12c
Finally have a map displaying.
1 week ago
Zed A. Shaw
98f683daa5
Decided on tcell after chat suggestion, now to test on Windows.
1 week ago
Zed A. Shaw
9b3378e0e8
Initial commit
1 week ago