parent
479708e2d3
commit
41ef9fd8ab
@ -0,0 +1,35 @@ |
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# ---> Vim |
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# Swap |
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[._]*.s[a-v][a-z] |
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!*.svg # comment out if you don't need vector files |
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[._]*.sw[a-p] |
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[._]s[a-rt-v][a-z] |
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[._]ss[a-gi-z] |
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[._]sw[a-p] |
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|
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# Session |
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Session.vim |
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Sessionx.vim |
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|
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# Temporary |
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.netrwhist |
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*~ |
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# Auto-generated tag files |
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tags |
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# Persistent undo |
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[._]*.un~ |
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|
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backup |
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*.exe |
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*.dll |
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*.world |
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coverage |
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coverage/* |
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.venv |
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*.gz |
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config.toml |
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public |
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*.idx |
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*.sqlite3 |
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gorogue |
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*.log |
@ -0,0 +1,6 @@ |
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|
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build: |
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go build .
|
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|
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run: |
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./gorogue
|
@ -0,0 +1,17 @@ |
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module MY/gorogue |
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|
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go 1.25.1 |
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|
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require ( |
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github.com/gdamore/tcell/v2 v2.9.0 |
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github.com/mattn/go-runewidth v0.0.16 |
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) |
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|
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require ( |
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github.com/gdamore/encoding v1.0.1 // indirect |
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github.com/lucasb-eyer/go-colorful v1.2.0 // indirect |
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github.com/rivo/uniseg v0.4.7 // indirect |
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golang.org/x/sys v0.35.0 // indirect |
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golang.org/x/term v0.34.0 // indirect |
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golang.org/x/text v0.28.0 // indirect |
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) |
@ -0,0 +1,48 @@ |
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github.com/gdamore/encoding v1.0.1 h1:YzKZckdBL6jVt2Gc+5p82qhrGiqMdG/eNs6Wy0u3Uhw= |
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github.com/gdamore/encoding v1.0.1/go.mod h1:0Z0cMFinngz9kS1QfMjCP8TY7em3bZYeeklsSDPivEo= |
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github.com/gdamore/tcell/v2 v2.9.0 h1:N6t+eqK7/xwtRPwxzs1PXeRWnm0H9l02CrgJ7DLn1ys= |
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github.com/gdamore/tcell/v2 v2.9.0/go.mod h1:8/ZoqM9rxzYphT9tH/9LnunhV9oPBqwS8WHGYm5nrmo= |
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github.com/lucasb-eyer/go-colorful v1.2.0 h1:1nnpGOrhyZZuNyfu1QjKiUICQ74+3FNCN69Aj6K7nkY= |
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github.com/lucasb-eyer/go-colorful v1.2.0/go.mod h1:R4dSotOR9KMtayYi1e77YzuveK+i7ruzyGqttikkLy0= |
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github.com/mattn/go-runewidth v0.0.16 h1:E5ScNMtiwvlvB5paMFdw9p4kSQzbXFikJ5SQO6TULQc= |
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github.com/mattn/go-runewidth v0.0.16/go.mod h1:Jdepj2loyihRzMpdS35Xk/zdY8IAYHsh153qUoGf23w= |
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github.com/rivo/uniseg v0.2.0/go.mod h1:J6wj4VEh+S6ZtnVlnTBMWIodfgj8LQOQFoIToxlJtxc= |
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github.com/rivo/uniseg v0.4.7 h1:WUdvkW8uEhrYfLC4ZzdpI2ztxP1I582+49Oc5Mq64VQ= |
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github.com/rivo/uniseg v0.4.7/go.mod h1:FN3SvrM+Zdj16jyLfmOkMNblXMcoc8DfTHruCPUcx88= |
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github.com/yuin/goldmark v1.4.13/go.mod h1:6yULJ656Px+3vBD8DxQVa3kxgyrAnzto9xy5taEt/CY= |
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golang.org/x/crypto v0.0.0-20190308221718-c2843e01d9a2/go.mod h1:djNgcEr1/C05ACkg1iLfiJU5Ep61QUkGW8qpdssI0+w= |
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golang.org/x/crypto v0.0.0-20210921155107-089bfa567519/go.mod h1:GvvjBRRGRdwPK5ydBHafDWAxML/pGHZbMvKqRZ5+Abc= |
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golang.org/x/mod v0.6.0-dev.0.20220419223038-86c51ed26bb4/go.mod h1:jJ57K6gSWd91VN4djpZkiMVwK6gcyfeH4XE8wZrZaV4= |
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golang.org/x/mod v0.8.0/go.mod h1:iBbtSCu2XBx23ZKBPSOrRkjjQPZFPuis4dIYUhu/chs= |
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golang.org/x/net v0.0.0-20190620200207-3b0461eec859/go.mod h1:z5CRVTTTmAJ677TzLLGU+0bjPO0LkuOLi4/5GtJWs/s= |
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golang.org/x/net v0.0.0-20210226172049-e18ecbb05110/go.mod h1:m0MpNAwzfU5UDzcl9v0D8zg8gWTRqZa9RBIspLL5mdg= |
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golang.org/x/net v0.0.0-20220722155237-a158d28d115b/go.mod h1:XRhObCWvk6IyKnWLug+ECip1KBveYUHfp+8e9klMJ9c= |
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golang.org/x/net v0.6.0/go.mod h1:2Tu9+aMcznHK/AK1HMvgo6xiTLG5rD5rZLDS+rp2Bjs= |
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golang.org/x/sync v0.0.0-20190423024810-112230192c58/go.mod h1:RxMgew5VJxzue5/jJTE5uejpjVlOe/izrB70Jof72aM= |
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golang.org/x/sync v0.0.0-20220722155255-886fb9371eb4/go.mod h1:RxMgew5VJxzue5/jJTE5uejpjVlOe/izrB70Jof72aM= |
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golang.org/x/sync v0.1.0/go.mod h1:RxMgew5VJxzue5/jJTE5uejpjVlOe/izrB70Jof72aM= |
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golang.org/x/sys v0.0.0-20190215142949-d0b11bdaac8a/go.mod h1:STP8DvDyc/dI5b8T5hshtkjS+E42TnysNCUPdjciGhY= |
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golang.org/x/sys v0.0.0-20201119102817-f84b799fce68/go.mod h1:h1NjWce9XRLGQEsW7wpKNCjG9DtNlClVuFLEZdDNbEs= |
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golang.org/x/sys v0.0.0-20210615035016-665e8c7367d1/go.mod h1:oPkhp1MJrh7nUepCBck5+mAzfO9JrbApNNgaTdGDITg= |
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golang.org/x/sys v0.0.0-20220520151302-bc2c85ada10a/go.mod h1:oPkhp1MJrh7nUepCBck5+mAzfO9JrbApNNgaTdGDITg= |
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golang.org/x/sys v0.0.0-20220722155257-8c9f86f7a55f/go.mod h1:oPkhp1MJrh7nUepCBck5+mAzfO9JrbApNNgaTdGDITg= |
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golang.org/x/sys v0.5.0/go.mod h1:oPkhp1MJrh7nUepCBck5+mAzfO9JrbApNNgaTdGDITg= |
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golang.org/x/sys v0.35.0 h1:vz1N37gP5bs89s7He8XuIYXpyY0+QlsKmzipCbUtyxI= |
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golang.org/x/sys v0.35.0/go.mod h1:BJP2sWEmIv4KK5OTEluFJCKSidICx8ciO85XgH3Ak8k= |
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golang.org/x/term v0.0.0-20201126162022-7de9c90e9dd1/go.mod h1:bj7SfCRtBDWHUb9snDiAeCFNEtKQo2Wmx5Cou7ajbmo= |
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golang.org/x/term v0.0.0-20210927222741-03fcf44c2211/go.mod h1:jbD1KX2456YbFQfuXm/mYQcufACuNUgVhRMnK/tPxf8= |
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golang.org/x/term v0.5.0/go.mod h1:jMB1sMXY+tzblOD4FWmEbocvup2/aLOaQEp7JmGp78k= |
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golang.org/x/term v0.34.0 h1:O/2T7POpk0ZZ7MAzMeWFSg6S5IpWd/RXDlM9hgM3DR4= |
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golang.org/x/term v0.34.0/go.mod h1:5jC53AEywhIVebHgPVeg0mj8OD3VO9OzclacVrqpaAw= |
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golang.org/x/text v0.3.0/go.mod h1:NqM8EUOU14njkJ3fqMW+pc6Ldnwhi/IjpwHt7yyuwOQ= |
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golang.org/x/text v0.3.3/go.mod h1:5Zoc/QRtKVWzQhOtBMvqHzDpF6irO9z98xDceosuGiQ= |
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golang.org/x/text v0.3.7/go.mod h1:u+2+/6zg+i71rQMx5EYifcz6MCKuco9NR6JIITiCfzQ= |
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golang.org/x/text v0.7.0/go.mod h1:mrYo+phRRbMaCq/xk9113O4dZlRixOauAjOtrjsXDZ8= |
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golang.org/x/text v0.14.0/go.mod h1:18ZOQIKpY8NJVqYksKHtTdi31H5itFRjB5/qKTNYzSU= |
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golang.org/x/text v0.28.0 h1:rhazDwis8INMIwQ4tpjLDzUhx6RlXqZNPEM0huQojng= |
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golang.org/x/text v0.28.0/go.mod h1:U8nCwOR8jO/marOQ0QbDiOngZVEBB7MAiitBuMjXiNU= |
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golang.org/x/tools v0.0.0-20180917221912-90fa682c2a6e/go.mod h1:n7NCudcB/nEzxVGmLbDWY5pfWTLqBcC2KZ6jyYvM4mQ= |
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golang.org/x/tools v0.0.0-20191119224855-298f0cb1881e/go.mod h1:b+2E5dAYhXwXZwtnZ6UAqBI28+e2cm9otk0dWdXHAEo= |
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golang.org/x/tools v0.1.12/go.mod h1:hNGJHUnrk76NpqgfD5Aqm5Crs+Hm0VOH/i9J2+nxYbc= |
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golang.org/x/tools v0.6.0/go.mod h1:Xwgl3UAJ/d3gWutnCtw505GrjyAbvKui8lOU390QaIU= |
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golang.org/x/xerrors v0.0.0-20190717185122-a985d3407aa7/go.mod h1:I/5z698sn9Ka8TeJc9MKroUUfqBBauWjQqLJ2OPfmY0= |
@ -0,0 +1,206 @@ |
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|
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package main |
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|
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import ( |
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"os" |
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"log" |
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"fmt" |
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"github.com/gdamore/tcell/v2" |
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"github.com/gdamore/tcell/v2/encoding" |
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) |
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|
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var dbg *log.Logger |
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|
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const ( |
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WALL = '#' |
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SPACE = '.' |
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RENDER = true |
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) |
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|
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type Map [][]rune |
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type Paths [][]int |
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|
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type Position struct { |
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x int |
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y int |
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} |
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|
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type Enemy struct { |
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hp int |
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pos Position |
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damage int |
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} |
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|
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type Game struct { |
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screen tcell.Screen |
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level Map |
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player Enemy |
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status string |
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width int |
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height int |
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} |
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|
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func (game *Game) DrawText(x int, y int, text string) { |
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for i, cell := range text { |
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game.screen.SetContent(x+i, y, cell, nil, tcell.StyleDefault) |
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} |
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} |
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|
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func (game *Game) DrawStatus() { |
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game.DrawText(0, game.height, game.status) |
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hp := fmt.Sprintf("HP: %d", game.player.hp) |
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|
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game.DrawText(game.width - len(hp), game.height, hp) |
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} |
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|
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func (game *Game) Status(msg string) { |
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game.status = msg |
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} |
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|
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func (game *Game) DrawEntity(symbol rune, pos Position, color tcell.Color) { |
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style := tcell.StyleDefault.Bold(true).Foreground(color) |
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game.screen.SetContent(pos.x, pos.y, symbol, nil, style) |
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} |
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|
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func (game *Game) DrawMap() { |
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gray := tcell.StyleDefault.Foreground(tcell.ColorGray) |
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|
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for y, line := range game.level { |
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for x, cell := range line { |
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if cell == SPACE { |
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game.screen.SetContent(x, y, cell, nil, gray) |
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} else { |
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game.screen.SetContent(x, y, cell, nil, tcell.StyleDefault) |
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} |
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} |
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} |
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} |
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|
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func (game *Game) Render() { |
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if !RENDER { return } |
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|
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game.screen.Clear() |
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|
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game.DrawMap() |
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|
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game.DrawEntity('@', game.player.pos, tcell.ColorYellow) |
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|
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game.DrawStatus() |
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|
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game.screen.Show() |
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} |
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|
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func (game *Game) Exit() { |
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if RENDER { |
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game.screen.Fini() |
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} |
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|
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os.Exit(0) |
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} |
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|
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func (game *Game) Occupied(x int, y int) bool { |
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return game.level[y][x] != SPACE |
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} |
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|
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func (game *Game) NewMap() { |
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game.level = Map{ |
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[]rune("#################"), |
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[]rune("#.#...#.........#"), |
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[]rune("#.#.###.#.###.#.#"), |
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[]rune("#.#.....#...#.#.#"), |
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[]rune("#.#.#######.#.###"), |
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[]rune("#.#...#...#.#...#"), |
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[]rune("#.###.###...###.#"), |
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[]rune("#...#.......#...#"), |
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[]rune("#.#.#########...#"), |
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[]rune("#.#.............#"), |
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[]rune("#################"), |
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} |
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} |
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|
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func (game *Game) MovePlayer(x_delta int, y_delta int) { |
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target := Position{ |
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game.player.pos.x + x_delta, |
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game.player.pos.y + y_delta, |
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} |
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|
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if !game.Occupied(target.x, target.y) { |
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game.player.pos = target |
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} |
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} |
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|
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func (game *Game) HandleKeys(ev *tcell.EventKey) bool { |
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switch ev.Key() { |
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case tcell.KeyEscape: |
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return false |
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case tcell.KeyUp: |
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game.MovePlayer(0, -1) |
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case tcell.KeyDown: |
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game.MovePlayer(0, 1) |
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case tcell.KeyRight: |
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game.MovePlayer(1, 0) |
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case tcell.KeyLeft: |
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game.MovePlayer(-1, 0) |
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} |
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|
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switch ev.Rune() { |
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case 'q': |
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return false |
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} |
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|
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return true |
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} |
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|
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func (game *Game) HandleEvents() bool { |
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if !RENDER { return false } |
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|
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switch ev := game.screen.PollEvent().(type) { |
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case *tcell.EventResize: |
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game.screen.Sync() |
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case *tcell.EventKey: |
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return game.HandleKeys(ev) |
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} |
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|
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return true |
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} |
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|
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func (game *Game) InitScreen() { |
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encoding.Register() |
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|
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var err error |
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game.screen, err = tcell.NewScreen() |
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if err != nil { log.Fatal(err) } |
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|
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err = game.screen.Init() |
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if err != nil { log.Fatal(err) } |
||||
} |
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|
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func NewGame(width int, height int) (*Game) { |
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var game Game |
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|
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game.width = width |
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game.height = height |
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game.level = make(Map, height, height) |
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game.player = Enemy{20, Position{1,1}, 4} |
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|
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return &game |
||||
} |
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|
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func main() { |
||||
out, err := os.Create("debug.log") |
||||
if err != nil { log.Fatal(err) } |
||||
dbg = log.New(out, "", log.LstdFlags) |
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|
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game := NewGame(17, 11) |
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err := game.InitScreen() |
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|
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game.NewMap() |
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game.Render() |
||||
|
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for game.HandleEvents() { |
||||
game.Render() |
||||
} |
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|
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game.Exit() |
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} |
@ -0,0 +1,6 @@ |
||||
|
||||
build: |
||||
go build .
|
||||
|
||||
run: |
||||
./gorogue
|
@ -0,0 +1,17 @@ |
||||
module MY/gorogue |
||||
|
||||
go 1.25.1 |
||||
|
||||
require ( |
||||
github.com/gdamore/tcell/v2 v2.9.0 |
||||
github.com/mattn/go-runewidth v0.0.16 |
||||
) |
||||
|
||||
require ( |
||||
github.com/gdamore/encoding v1.0.1 // indirect |
||||
github.com/lucasb-eyer/go-colorful v1.2.0 // indirect |
||||
github.com/rivo/uniseg v0.4.7 // indirect |
||||
golang.org/x/sys v0.35.0 // indirect |
||||
golang.org/x/term v0.34.0 // indirect |
||||
golang.org/x/text v0.28.0 // indirect |
||||
) |
@ -0,0 +1,48 @@ |
||||
github.com/gdamore/encoding v1.0.1 h1:YzKZckdBL6jVt2Gc+5p82qhrGiqMdG/eNs6Wy0u3Uhw= |
||||
github.com/gdamore/encoding v1.0.1/go.mod h1:0Z0cMFinngz9kS1QfMjCP8TY7em3bZYeeklsSDPivEo= |
||||
github.com/gdamore/tcell/v2 v2.9.0 h1:N6t+eqK7/xwtRPwxzs1PXeRWnm0H9l02CrgJ7DLn1ys= |
||||
github.com/gdamore/tcell/v2 v2.9.0/go.mod h1:8/ZoqM9rxzYphT9tH/9LnunhV9oPBqwS8WHGYm5nrmo= |
||||
github.com/lucasb-eyer/go-colorful v1.2.0 h1:1nnpGOrhyZZuNyfu1QjKiUICQ74+3FNCN69Aj6K7nkY= |
||||
github.com/lucasb-eyer/go-colorful v1.2.0/go.mod h1:R4dSotOR9KMtayYi1e77YzuveK+i7ruzyGqttikkLy0= |
||||
github.com/mattn/go-runewidth v0.0.16 h1:E5ScNMtiwvlvB5paMFdw9p4kSQzbXFikJ5SQO6TULQc= |
||||
github.com/mattn/go-runewidth v0.0.16/go.mod h1:Jdepj2loyihRzMpdS35Xk/zdY8IAYHsh153qUoGf23w= |
||||
github.com/rivo/uniseg v0.2.0/go.mod h1:J6wj4VEh+S6ZtnVlnTBMWIodfgj8LQOQFoIToxlJtxc= |
||||
github.com/rivo/uniseg v0.4.7 h1:WUdvkW8uEhrYfLC4ZzdpI2ztxP1I582+49Oc5Mq64VQ= |
||||
github.com/rivo/uniseg v0.4.7/go.mod h1:FN3SvrM+Zdj16jyLfmOkMNblXMcoc8DfTHruCPUcx88= |
||||
github.com/yuin/goldmark v1.4.13/go.mod h1:6yULJ656Px+3vBD8DxQVa3kxgyrAnzto9xy5taEt/CY= |
||||
golang.org/x/crypto v0.0.0-20190308221718-c2843e01d9a2/go.mod h1:djNgcEr1/C05ACkg1iLfiJU5Ep61QUkGW8qpdssI0+w= |
||||
golang.org/x/crypto v0.0.0-20210921155107-089bfa567519/go.mod h1:GvvjBRRGRdwPK5ydBHafDWAxML/pGHZbMvKqRZ5+Abc= |
||||
golang.org/x/mod v0.6.0-dev.0.20220419223038-86c51ed26bb4/go.mod h1:jJ57K6gSWd91VN4djpZkiMVwK6gcyfeH4XE8wZrZaV4= |
||||
golang.org/x/mod v0.8.0/go.mod h1:iBbtSCu2XBx23ZKBPSOrRkjjQPZFPuis4dIYUhu/chs= |
||||
golang.org/x/net v0.0.0-20190620200207-3b0461eec859/go.mod h1:z5CRVTTTmAJ677TzLLGU+0bjPO0LkuOLi4/5GtJWs/s= |
||||
golang.org/x/net v0.0.0-20210226172049-e18ecbb05110/go.mod h1:m0MpNAwzfU5UDzcl9v0D8zg8gWTRqZa9RBIspLL5mdg= |
||||
golang.org/x/net v0.0.0-20220722155237-a158d28d115b/go.mod h1:XRhObCWvk6IyKnWLug+ECip1KBveYUHfp+8e9klMJ9c= |
||||
golang.org/x/net v0.6.0/go.mod h1:2Tu9+aMcznHK/AK1HMvgo6xiTLG5rD5rZLDS+rp2Bjs= |
||||
golang.org/x/sync v0.0.0-20190423024810-112230192c58/go.mod h1:RxMgew5VJxzue5/jJTE5uejpjVlOe/izrB70Jof72aM= |
||||
golang.org/x/sync v0.0.0-20220722155255-886fb9371eb4/go.mod h1:RxMgew5VJxzue5/jJTE5uejpjVlOe/izrB70Jof72aM= |
||||
golang.org/x/sync v0.1.0/go.mod h1:RxMgew5VJxzue5/jJTE5uejpjVlOe/izrB70Jof72aM= |
||||
golang.org/x/sys v0.0.0-20190215142949-d0b11bdaac8a/go.mod h1:STP8DvDyc/dI5b8T5hshtkjS+E42TnysNCUPdjciGhY= |
||||
golang.org/x/sys v0.0.0-20201119102817-f84b799fce68/go.mod h1:h1NjWce9XRLGQEsW7wpKNCjG9DtNlClVuFLEZdDNbEs= |
||||
golang.org/x/sys v0.0.0-20210615035016-665e8c7367d1/go.mod h1:oPkhp1MJrh7nUepCBck5+mAzfO9JrbApNNgaTdGDITg= |
||||
golang.org/x/sys v0.0.0-20220520151302-bc2c85ada10a/go.mod h1:oPkhp1MJrh7nUepCBck5+mAzfO9JrbApNNgaTdGDITg= |
||||
golang.org/x/sys v0.0.0-20220722155257-8c9f86f7a55f/go.mod h1:oPkhp1MJrh7nUepCBck5+mAzfO9JrbApNNgaTdGDITg= |
||||
golang.org/x/sys v0.5.0/go.mod h1:oPkhp1MJrh7nUepCBck5+mAzfO9JrbApNNgaTdGDITg= |
||||
golang.org/x/sys v0.35.0 h1:vz1N37gP5bs89s7He8XuIYXpyY0+QlsKmzipCbUtyxI= |
||||
golang.org/x/sys v0.35.0/go.mod h1:BJP2sWEmIv4KK5OTEluFJCKSidICx8ciO85XgH3Ak8k= |
||||
golang.org/x/term v0.0.0-20201126162022-7de9c90e9dd1/go.mod h1:bj7SfCRtBDWHUb9snDiAeCFNEtKQo2Wmx5Cou7ajbmo= |
||||
golang.org/x/term v0.0.0-20210927222741-03fcf44c2211/go.mod h1:jbD1KX2456YbFQfuXm/mYQcufACuNUgVhRMnK/tPxf8= |
||||
golang.org/x/term v0.5.0/go.mod h1:jMB1sMXY+tzblOD4FWmEbocvup2/aLOaQEp7JmGp78k= |
||||
golang.org/x/term v0.34.0 h1:O/2T7POpk0ZZ7MAzMeWFSg6S5IpWd/RXDlM9hgM3DR4= |
||||
golang.org/x/term v0.34.0/go.mod h1:5jC53AEywhIVebHgPVeg0mj8OD3VO9OzclacVrqpaAw= |
||||
golang.org/x/text v0.3.0/go.mod h1:NqM8EUOU14njkJ3fqMW+pc6Ldnwhi/IjpwHt7yyuwOQ= |
||||
golang.org/x/text v0.3.3/go.mod h1:5Zoc/QRtKVWzQhOtBMvqHzDpF6irO9z98xDceosuGiQ= |
||||
golang.org/x/text v0.3.7/go.mod h1:u+2+/6zg+i71rQMx5EYifcz6MCKuco9NR6JIITiCfzQ= |
||||
golang.org/x/text v0.7.0/go.mod h1:mrYo+phRRbMaCq/xk9113O4dZlRixOauAjOtrjsXDZ8= |
||||
golang.org/x/text v0.14.0/go.mod h1:18ZOQIKpY8NJVqYksKHtTdi31H5itFRjB5/qKTNYzSU= |
||||
golang.org/x/text v0.28.0 h1:rhazDwis8INMIwQ4tpjLDzUhx6RlXqZNPEM0huQojng= |
||||
golang.org/x/text v0.28.0/go.mod h1:U8nCwOR8jO/marOQ0QbDiOngZVEBB7MAiitBuMjXiNU= |
||||
golang.org/x/tools v0.0.0-20180917221912-90fa682c2a6e/go.mod h1:n7NCudcB/nEzxVGmLbDWY5pfWTLqBcC2KZ6jyYvM4mQ= |
||||
golang.org/x/tools v0.0.0-20191119224855-298f0cb1881e/go.mod h1:b+2E5dAYhXwXZwtnZ6UAqBI28+e2cm9otk0dWdXHAEo= |
||||
golang.org/x/tools v0.1.12/go.mod h1:hNGJHUnrk76NpqgfD5Aqm5Crs+Hm0VOH/i9J2+nxYbc= |
||||
golang.org/x/tools v0.6.0/go.mod h1:Xwgl3UAJ/d3gWutnCtw505GrjyAbvKui8lOU390QaIU= |
||||
golang.org/x/xerrors v0.0.0-20190717185122-a985d3407aa7/go.mod h1:I/5z698sn9Ka8TeJc9MKroUUfqBBauWjQqLJ2OPfmY0= |
@ -0,0 +1,378 @@ |
||||
|
||||
package main |
||||
|
||||
import ( |
||||
"os" |
||||
"slices" |
||||
"log" |
||||
"fmt" |
||||
"math/rand" |
||||
"time" |
||||
"github.com/gdamore/tcell/v2" |
||||
"github.com/gdamore/tcell/v2/encoding" |
||||
) |
||||
|
||||
var dbg *log.Logger |
||||
|
||||
const ( |
||||
WALL = '#' |
||||
SPACE = '.' |
||||
PATH_LIMIT = 1000 |
||||
RENDER = true |
||||
SHOW_RENDER = false |
||||
) |
||||
|
||||
type Map [][]rune |
||||
type Paths [][]int |
||||
|
||||
type Position struct { |
||||
x int |
||||
y int |
||||
} |
||||
|
||||
type Enemy struct { |
||||
hp int |
||||
pos Position |
||||
damage int |
||||
} |
||||
|
||||
type Game struct { |
||||
screen tcell.Screen |
||||
level Map |
||||
player Enemy |
||||
status string |
||||
width int |
||||
height int |
||||
enemies map[Position]*Enemy |
||||
} |
||||
|
||||
func (game *Game) DrawText(x int, y int, text string) { |
||||
for i, cell := range text { |
||||
game.screen.SetContent(x+i, y, cell, nil, tcell.StyleDefault) |
||||
} |
||||
} |
||||
|
||||
func (game *Game) DrawStatus() { |
||||
game.DrawText(0, game.height, game.status) |
||||
|
||||
hp := fmt.Sprintf("HP: %d", game.player.hp) |
||||
|
||||
game.DrawText(game.width - len(hp), game.height, hp) |
||||
} |
||||
|
||||
func (game *Game) Status(msg string) { |
||||
game.status = msg |
||||
} |
||||
|
||||
func (game *Game) DrawEntity(symbol rune, pos Position, color tcell.Color) { |
||||
style := tcell.StyleDefault.Bold(true).Foreground(color) |
||||
game.screen.SetContent(pos.x, pos.y, symbol, nil, style) |
||||
} |
||||
|
||||
func (game *Game) DrawMap() { |
||||
gray := tcell.StyleDefault.Foreground(tcell.ColorGray) |
||||
|
||||
for y, line := range game.level { |
||||
for x, cell := range line { |
||||
if cell == SPACE { |
||||
game.screen.SetContent(x, y, cell, nil, gray) |
||||
} else { |
||||
game.screen.SetContent(x, y, cell, nil, tcell.StyleDefault) |
||||
} |
||||
} |
||||
} |
||||
} |
||||
|
||||
func (game *Game) Render() { |
||||
if !RENDER { return } |
||||
|
||||
game.screen.Clear() |
||||
|
||||
game.DrawMap() |
||||
|
||||
game.DrawEntity('@', game.player.pos, tcell.ColorYellow) |
||||
|
||||
for pos, _ := range game.enemies { |
||||
game.DrawEntity('G', pos, tcell.ColorRed) |
||||
} |
||||
|
||||
game.DrawStatus() |
||||
|
||||
game.screen.Show() |
||||
} |
||||
|
||||
func (game *Game) Exit() { |
||||
if RENDER { |
||||
game.screen.Fini() |
||||
} |
||||
|
||||
os.Exit(0) |
||||
} |
||||
|
||||
func (game *Game) Occupied(x int, y int) bool { |
||||
pos := Position{x, y} |
||||
_, is_enemy := game.enemies[pos] |
||||
is_player := pos == game.player.pos |
||||
|
||||
// Inbounds comes first to prevent accessing level with bad x,y
|
||||
return !game.Inbounds(pos, 1) || |
||||
game.level[y][x] == WALL || |
||||
is_enemy || |
||||
is_player |
||||
} |
||||
|
||||
func (game *Game) MovePlayer(x_delta int, y_delta int) { |
||||
target := Position{ |
||||
game.player.pos.x + x_delta, |
||||
game.player.pos.y + y_delta, |
||||
} |
||||
|
||||
if !game.Occupied(target.x, target.y) { |
||||
game.player.pos = target |
||||
} |
||||
} |
||||
|
||||
func (game *Game) HandleKeys(ev *tcell.EventKey) bool { |
||||
switch ev.Key() { |
||||
case tcell.KeyEscape: |
||||
return false |
||||
case tcell.KeyUp: |
||||
game.MovePlayer(0, -1) |
||||
case tcell.KeyDown: |
||||
game.MovePlayer(0, 1) |
||||
case tcell.KeyRight: |
||||
game.MovePlayer(1, 0) |
||||
case tcell.KeyLeft: |
||||
game.MovePlayer(-1, 0) |
||||
} |
||||
|
||||
switch ev.Rune() { |
||||
case 'q': |
||||
return false |
||||
} |
||||
|
||||
return true |
||||
} |
||||
|
||||
func (game *Game) HandleEvents() bool { |
||||
if !RENDER { return false } |
||||
|
||||
switch ev := game.screen.PollEvent().(type) { |
||||
case *tcell.EventResize: |
||||
game.screen.Sync() |
||||
case *tcell.EventKey: |
||||
return game.HandleKeys(ev) |
||||
} |
||||
|
||||
return true |
||||
} |
||||
|
||||
func (game *Game) InitScreen() { |
||||
encoding.Register() |
||||
|
||||
var err error |
||||
game.screen, err = tcell.NewScreen() |
||||
if err != nil { log.Fatal(err) } |
||||
|
||||
err = game.screen.Init() |
||||
if err != nil { log.Fatal(err) } |
||||
} |
||||
|
||||
func NewGame(width int, height int) (*Game) { |
||||
var game Game |
||||
|
||||
game.width = width |
||||
game.height = height |
||||
game.enemies = make(map[Position]*Enemy) |
||||
|
||||
game.level = make(Map, height, height) |
||||
|
||||
game.player = Enemy{20, Position{1,1}, 4} |
||||
|
||||
return &game |
||||
} |
||||
|
||||
func compass(x int, y int, offset int) []Position { |
||||
return []Position{ |
||||
Position{x, y - offset}, |
||||
Position{x, y + offset}, |
||||
Position{x + offset, y}, |
||||
Position{ x - offset, y}, |
||||
} |
||||
} |
||||
|
||||
func (game *Game) Inbounds(pos Position, offset int) bool { |
||||
return pos.x >= offset && |
||||
pos.x < game.width - offset && |
||||
pos.y >= offset && |
||||
pos.y < game.height - offset |
||||
} |
||||
|
||||
func (game *Game) Neighbors(near Position) []Position { |
||||
result := make([]Position, 0, 4) |
||||
points := compass(near.x, near.y, 2) |
||||
|
||||
for _, pos := range points { |
||||
if game.Inbounds(pos, 0) { |
||||
result = append(result, pos) |
||||
} |
||||
} |
||||
|
||||
return result |
||||
} |
||||
|
||||
func (game *Game) NeighborWalls(pos Position) []Position { |
||||
neighbors := game.Neighbors(pos) |
||||
result := make([]Position, 0) |
||||
|
||||
for _, at := range neighbors { |
||||
cell := game.level[at.y][at.x] |
||||
|
||||
if cell == WALL { |
||||
result = append(result, at) |
||||
} |
||||
} |
||||
|
||||
return result |
||||
} |
||||
|
||||
func (game *Game) FindCoord(on *Position, found *Position) bool { |
||||
for y := 1; y < game.height ; y += 2 { |
||||
for x := 1; x < game.width ; x += 2 { |
||||
if game.level[y][x] != WALL { |
||||
continue |
||||
} |
||||
|
||||
neighbors := game.Neighbors(Position{x, y}) |
||||
|
||||
for _, pos := range neighbors { |
||||
if game.level[pos.y][pos.x] == SPACE { |
||||
*on = Position{x, y} |
||||
*found = pos |
||||
return true |
||||
} |
||||
} |
||||
} |
||||
} |
||||
|
||||
return false |
||||
} |
||||
|
||||
func (game *Game) HAKStep(from Position, to Position) { |
||||
game.level[from.y][from.x] = SPACE |
||||
row := (from.y + to.y) / 2 |
||||
col := (from.x + to.x) / 2 |
||||
game.level[row][col] = SPACE |
||||
} |
||||
|
||||
func (game *Game) HuntAndKill() []Position { |
||||
on := Position{1, 1} |
||||
found := Position{1,1} |
||||
|
||||
dead_ends := make([]Position, 0) |
||||
|
||||
for { |
||||
neighbors := game.NeighborWalls(on) |
||||
|
||||
if len(neighbors) == 0 { |
||||
dead_ends = append(dead_ends, on) |
||||
|
||||
if !game.FindCoord(&on, &found) { |
||||
break |
||||
} |
||||
|
||||
game.HAKStep(on, found) |
||||
} else { |
||||
rand_neighbor := rand.Int() % len(neighbors) |
||||
nb := neighbors[rand_neighbor] |
||||
game.HAKStep(nb, on) |
||||
on = nb |
||||
} |
||||
|
||||
if SHOW_RENDER { |
||||
game.Render() |
||||
time.Sleep(50 * time.Millisecond) |
||||
} |
||||
} |
||||
|
||||
return dead_ends |
||||
} |
||||
|
||||
func (game *Game) FillMap(target Map, setting rune) { |
||||
for y := 0 ; y < game.height; y++ { |
||||
target[y] = slices.Repeat([]rune{setting}, game.width) |
||||
} |
||||
} |
||||
|
||||
func (game *Game) CarveRoom(pos Position, size int) { |
||||
// only use ones far enough inside
|
||||
for y := pos.y - size; y < pos.y + size; y++ { |
||||
for x := pos.x - size; x < pos.x + size; x++ { |
||||
if game.Inbounds(Position{x, y}, 1) { |
||||
game.level[y][x] = SPACE |
||||
} |
||||
} |
||||
} |
||||
} |
||||
|
||||
func (game *Game) CloneMap() Map { |
||||
// this is a shallow copy though
|
||||
new_map := slices.Clone(game.level) |
||||
|
||||
for i, row := range new_map { |
||||
// this makes sure the row is an actual copy
|
||||
new_map[i] = slices.Clone(row) |
||||
} |
||||
|
||||
return new_map |
||||
} |
||||
|
||||
func (game *Game) AddRooms(dead_ends []Position, size int) { |
||||
rand.Shuffle(len(dead_ends), func(i, j int) { |
||||
dead_ends[i], dead_ends[j] = dead_ends[j], dead_ends[i] |
||||
}) |
||||
|
||||
for _, pos := range dead_ends[0:4] { |
||||
rs := rand.Int() % size + 1 |
||||
game.CarveRoom(pos, rs) |
||||
} |
||||
} |
||||
|
||||
func (game *Game) NewMap() []Position { |
||||
game.FillMap(game.level, '#') |
||||
dead_ends := game.HuntAndKill() |
||||
|
||||
game.FillMap(game.level, '#') |
||||
game.AddRooms(dead_ends, game.height / 8) |
||||
|
||||
dead_ends = game.HuntAndKill() |
||||
|
||||
return dead_ends |
||||
} |
||||
|
||||
func (game *Game) PlaceEnemies(places []Position) { |
||||
for _, pos := range places { |
||||
if rand.Int() % 2 == 0 { |
||||
game.enemies[pos] = &Enemy{10, pos, 4} |
||||
} |
||||
} |
||||
} |
||||
|
||||
func main() { |
||||
out, err := os.Create("debug.log") |
||||
if err != nil { log.Fatal(err) } |
||||
dbg = log.New(out, "", log.LstdFlags) |
||||
|
||||
game := NewGame(27, 17) |
||||
game.InitScreen() |
||||
|
||||
dead_ends := game.NewMap() |
||||
game.PlaceEnemies(dead_ends) |
||||
game.Render() |
||||
|
||||
for game.HandleEvents() && game.player.hp > 0 { |
||||
game.Render() |
||||
} |
||||
|
||||
game.Exit() |
||||
} |
@ -0,0 +1,6 @@ |
||||
|
||||
build: |
||||
go build .
|
||||
|
||||
run: |
||||
./gorogue
|
@ -0,0 +1,17 @@ |
||||
module MY/gorogue |
||||
|
||||
go 1.25.1 |
||||
|
||||
require ( |
||||
github.com/gdamore/tcell/v2 v2.9.0 |
||||
github.com/mattn/go-runewidth v0.0.16 |
||||
) |
||||
|
||||
require ( |
||||
github.com/gdamore/encoding v1.0.1 // indirect |
||||
github.com/lucasb-eyer/go-colorful v1.2.0 // indirect |
||||
github.com/rivo/uniseg v0.4.7 // indirect |
||||
golang.org/x/sys v0.35.0 // indirect |
||||
golang.org/x/term v0.34.0 // indirect |
||||
golang.org/x/text v0.28.0 // indirect |
||||
) |
@ -0,0 +1,48 @@ |
||||
github.com/gdamore/encoding v1.0.1 h1:YzKZckdBL6jVt2Gc+5p82qhrGiqMdG/eNs6Wy0u3Uhw= |
||||
github.com/gdamore/encoding v1.0.1/go.mod h1:0Z0cMFinngz9kS1QfMjCP8TY7em3bZYeeklsSDPivEo= |
||||
github.com/gdamore/tcell/v2 v2.9.0 h1:N6t+eqK7/xwtRPwxzs1PXeRWnm0H9l02CrgJ7DLn1ys= |
||||
github.com/gdamore/tcell/v2 v2.9.0/go.mod h1:8/ZoqM9rxzYphT9tH/9LnunhV9oPBqwS8WHGYm5nrmo= |
||||
github.com/lucasb-eyer/go-colorful v1.2.0 h1:1nnpGOrhyZZuNyfu1QjKiUICQ74+3FNCN69Aj6K7nkY= |
||||
github.com/lucasb-eyer/go-colorful v1.2.0/go.mod h1:R4dSotOR9KMtayYi1e77YzuveK+i7ruzyGqttikkLy0= |
||||
github.com/mattn/go-runewidth v0.0.16 h1:E5ScNMtiwvlvB5paMFdw9p4kSQzbXFikJ5SQO6TULQc= |
||||
github.com/mattn/go-runewidth v0.0.16/go.mod h1:Jdepj2loyihRzMpdS35Xk/zdY8IAYHsh153qUoGf23w= |
||||
github.com/rivo/uniseg v0.2.0/go.mod h1:J6wj4VEh+S6ZtnVlnTBMWIodfgj8LQOQFoIToxlJtxc= |
||||
github.com/rivo/uniseg v0.4.7 h1:WUdvkW8uEhrYfLC4ZzdpI2ztxP1I582+49Oc5Mq64VQ= |
||||
github.com/rivo/uniseg v0.4.7/go.mod h1:FN3SvrM+Zdj16jyLfmOkMNblXMcoc8DfTHruCPUcx88= |
||||
github.com/yuin/goldmark v1.4.13/go.mod h1:6yULJ656Px+3vBD8DxQVa3kxgyrAnzto9xy5taEt/CY= |
||||
golang.org/x/crypto v0.0.0-20190308221718-c2843e01d9a2/go.mod h1:djNgcEr1/C05ACkg1iLfiJU5Ep61QUkGW8qpdssI0+w= |
||||
golang.org/x/crypto v0.0.0-20210921155107-089bfa567519/go.mod h1:GvvjBRRGRdwPK5ydBHafDWAxML/pGHZbMvKqRZ5+Abc= |
||||
golang.org/x/mod v0.6.0-dev.0.20220419223038-86c51ed26bb4/go.mod h1:jJ57K6gSWd91VN4djpZkiMVwK6gcyfeH4XE8wZrZaV4= |
||||
golang.org/x/mod v0.8.0/go.mod h1:iBbtSCu2XBx23ZKBPSOrRkjjQPZFPuis4dIYUhu/chs= |
||||
golang.org/x/net v0.0.0-20190620200207-3b0461eec859/go.mod h1:z5CRVTTTmAJ677TzLLGU+0bjPO0LkuOLi4/5GtJWs/s= |
||||
golang.org/x/net v0.0.0-20210226172049-e18ecbb05110/go.mod h1:m0MpNAwzfU5UDzcl9v0D8zg8gWTRqZa9RBIspLL5mdg= |
||||
golang.org/x/net v0.0.0-20220722155237-a158d28d115b/go.mod h1:XRhObCWvk6IyKnWLug+ECip1KBveYUHfp+8e9klMJ9c= |
||||
golang.org/x/net v0.6.0/go.mod h1:2Tu9+aMcznHK/AK1HMvgo6xiTLG5rD5rZLDS+rp2Bjs= |
||||
golang.org/x/sync v0.0.0-20190423024810-112230192c58/go.mod h1:RxMgew5VJxzue5/jJTE5uejpjVlOe/izrB70Jof72aM= |
||||
golang.org/x/sync v0.0.0-20220722155255-886fb9371eb4/go.mod h1:RxMgew5VJxzue5/jJTE5uejpjVlOe/izrB70Jof72aM= |
||||
golang.org/x/sync v0.1.0/go.mod h1:RxMgew5VJxzue5/jJTE5uejpjVlOe/izrB70Jof72aM= |
||||
golang.org/x/sys v0.0.0-20190215142949-d0b11bdaac8a/go.mod h1:STP8DvDyc/dI5b8T5hshtkjS+E42TnysNCUPdjciGhY= |
||||
golang.org/x/sys v0.0.0-20201119102817-f84b799fce68/go.mod h1:h1NjWce9XRLGQEsW7wpKNCjG9DtNlClVuFLEZdDNbEs= |
||||
golang.org/x/sys v0.0.0-20210615035016-665e8c7367d1/go.mod h1:oPkhp1MJrh7nUepCBck5+mAzfO9JrbApNNgaTdGDITg= |
||||
golang.org/x/sys v0.0.0-20220520151302-bc2c85ada10a/go.mod h1:oPkhp1MJrh7nUepCBck5+mAzfO9JrbApNNgaTdGDITg= |
||||
golang.org/x/sys v0.0.0-20220722155257-8c9f86f7a55f/go.mod h1:oPkhp1MJrh7nUepCBck5+mAzfO9JrbApNNgaTdGDITg= |
||||
golang.org/x/sys v0.5.0/go.mod h1:oPkhp1MJrh7nUepCBck5+mAzfO9JrbApNNgaTdGDITg= |
||||
golang.org/x/sys v0.35.0 h1:vz1N37gP5bs89s7He8XuIYXpyY0+QlsKmzipCbUtyxI= |
||||
golang.org/x/sys v0.35.0/go.mod h1:BJP2sWEmIv4KK5OTEluFJCKSidICx8ciO85XgH3Ak8k= |
||||
golang.org/x/term v0.0.0-20201126162022-7de9c90e9dd1/go.mod h1:bj7SfCRtBDWHUb9snDiAeCFNEtKQo2Wmx5Cou7ajbmo= |
||||
golang.org/x/term v0.0.0-20210927222741-03fcf44c2211/go.mod h1:jbD1KX2456YbFQfuXm/mYQcufACuNUgVhRMnK/tPxf8= |
||||
golang.org/x/term v0.5.0/go.mod h1:jMB1sMXY+tzblOD4FWmEbocvup2/aLOaQEp7JmGp78k= |
||||
golang.org/x/term v0.34.0 h1:O/2T7POpk0ZZ7MAzMeWFSg6S5IpWd/RXDlM9hgM3DR4= |
||||
golang.org/x/term v0.34.0/go.mod h1:5jC53AEywhIVebHgPVeg0mj8OD3VO9OzclacVrqpaAw= |
||||
golang.org/x/text v0.3.0/go.mod h1:NqM8EUOU14njkJ3fqMW+pc6Ldnwhi/IjpwHt7yyuwOQ= |
||||
golang.org/x/text v0.3.3/go.mod h1:5Zoc/QRtKVWzQhOtBMvqHzDpF6irO9z98xDceosuGiQ= |
||||
golang.org/x/text v0.3.7/go.mod h1:u+2+/6zg+i71rQMx5EYifcz6MCKuco9NR6JIITiCfzQ= |
||||
golang.org/x/text v0.7.0/go.mod h1:mrYo+phRRbMaCq/xk9113O4dZlRixOauAjOtrjsXDZ8= |
||||
golang.org/x/text v0.14.0/go.mod h1:18ZOQIKpY8NJVqYksKHtTdi31H5itFRjB5/qKTNYzSU= |
||||
golang.org/x/text v0.28.0 h1:rhazDwis8INMIwQ4tpjLDzUhx6RlXqZNPEM0huQojng= |
||||
golang.org/x/text v0.28.0/go.mod h1:U8nCwOR8jO/marOQ0QbDiOngZVEBB7MAiitBuMjXiNU= |
||||
golang.org/x/tools v0.0.0-20180917221912-90fa682c2a6e/go.mod h1:n7NCudcB/nEzxVGmLbDWY5pfWTLqBcC2KZ6jyYvM4mQ= |
||||
golang.org/x/tools v0.0.0-20191119224855-298f0cb1881e/go.mod h1:b+2E5dAYhXwXZwtnZ6UAqBI28+e2cm9otk0dWdXHAEo= |
||||
golang.org/x/tools v0.1.12/go.mod h1:hNGJHUnrk76NpqgfD5Aqm5Crs+Hm0VOH/i9J2+nxYbc= |
||||
golang.org/x/tools v0.6.0/go.mod h1:Xwgl3UAJ/d3gWutnCtw505GrjyAbvKui8lOU390QaIU= |
||||
golang.org/x/xerrors v0.0.0-20190717185122-a985d3407aa7/go.mod h1:I/5z698sn9Ka8TeJc9MKroUUfqBBauWjQqLJ2OPfmY0= |
@ -0,0 +1,518 @@ |
||||
|
||||
package main |
||||
|
||||
import ( |
||||
"os" |
||||
"slices" |
||||
"log" |
||||
"fmt" |
||||
"math/rand" |
||||
"time" |
||||
"github.com/gdamore/tcell/v2" |
||||
"github.com/gdamore/tcell/v2/encoding" |
||||
) |
||||
|
||||
var dbg *log.Logger |
||||
|
||||
const ( |
||||
WALL = '#' |
||||
SPACE = '.' |
||||
PATH_LIMIT = 1000 |
||||
RENDER = true |
||||
SHOW_RENDER = false |
||||
SHOW_PATHS = true |
||||
HEARING_DISTANCE = 6 |
||||
) |
||||
|
||||
type Map [][]rune |
||||
type Paths [][]int |
||||
|
||||
type Position struct { |
||||
x int |
||||
y int |
||||
} |
||||
|
||||
type Enemy struct { |
||||
hp int |
||||
pos Position |
||||
damage int |
||||
} |
||||
|
||||
type Game struct { |
||||
screen tcell.Screen |
||||
level Map |
||||
paths Paths |
||||
player Enemy |
||||
status string |
||||
width int |
||||
height int |
||||
enemies map[Position]*Enemy |
||||
} |
||||
|
||||
func (game *Game) DrawText(x int, y int, text string) { |
||||
for i, cell := range text { |
||||
game.screen.SetContent(x+i, y, cell, nil, tcell.StyleDefault) |
||||
} |
||||
} |
||||
|
||||
func (game *Game) DrawStatus() { |
||||
game.DrawText(0, game.height, game.status) |
||||
|
||||
hp := fmt.Sprintf("HP: %d", game.player.hp) |
||||
|
||||
game.DrawText(game.width - len(hp), game.height, hp) |
||||
} |
||||
|
||||
func (game *Game) Status(msg string) { |
||||
game.status = msg |
||||
} |
||||
|
||||
func (game *Game) DrawEntity(symbol rune, pos Position, color tcell.Color) { |
||||
style := tcell.StyleDefault.Bold(true).Foreground(color) |
||||
game.screen.SetContent(pos.x, pos.y, symbol, nil, style) |
||||
} |
||||
|
||||
func (game *Game) DrawMap() { |
||||
gray := tcell.StyleDefault.Foreground(tcell.ColorGray) |
||||
|
||||
for y, line := range game.level { |
||||
for x, cell := range line { |
||||
if cell == SPACE { |
||||
game.screen.SetContent(x, y, cell, nil, gray) |
||||
} else { |
||||
game.screen.SetContent(x, y, cell, nil, tcell.StyleDefault) |
||||
} |
||||
} |
||||
} |
||||
} |
||||
|
||||
func (game *Game) DrawPaths() { |
||||
for y, row := range game.paths { |
||||
for x, path_num := range row { |
||||
if path_num == PATH_LIMIT { continue } |
||||
|
||||
as_str := fmt.Sprintf("%x", path_num % 16) |
||||
style := tcell.StyleDefault.Foreground(tcell.ColorGray) |
||||
|
||||
if path_num >= 0 && path_num <= 16 { |
||||
style = style.Reverse(true) |
||||
} |
||||
|
||||
game.screen.SetContent(x, y, rune(as_str[0]), nil, style) |
||||
} |
||||
} |
||||
} |
||||
|
||||
func (game *Game) Render() { |
||||
if !RENDER { return } |
||||
|
||||
game.screen.Clear() |
||||
|
||||
game.DrawMap() |
||||
|
||||
if SHOW_PATHS { |
||||
game.DrawPaths() |
||||
} |
||||
|
||||
game.DrawEntity('@', game.player.pos, tcell.ColorYellow) |
||||
|
||||
for pos, _ := range game.enemies { |
||||
game.DrawEntity('G', pos, tcell.ColorRed) |
||||
} |
||||
|
||||
game.DrawStatus() |
||||
|
||||
game.screen.Show() |
||||
} |
||||
|
||||
func (game *Game) Exit() { |
||||
if RENDER { |
||||
game.screen.Fini() |
||||
} |
||||
|
||||
os.Exit(0) |
||||
} |
||||
|
||||
func (game *Game) Occupied(x int, y int) bool { |
||||
pos := Position{x, y} |
||||
_, is_enemy := game.enemies[pos] |
||||
is_player := pos == game.player.pos |
||||
|
||||
// Inbounds comes first to prevent accessing level with bad x,y
|
||||
return !game.Inbounds(pos, 1) || |
||||
game.level[y][x] == WALL || |
||||
is_enemy || |
||||
is_player |
||||
} |
||||
|
||||
func (game *Game) EnemyDeath() { |
||||
is_dead := make([]Position, 0, len(game.enemies)) |
||||
|
||||
for pos, enemy := range game.enemies { |
||||
if enemy.hp < 0 { |
||||
is_dead = append(is_dead, pos) |
||||
} |
||||
} |
||||
|
||||
for _, pos := range is_dead { |
||||
delete(game.enemies, pos) |
||||
} |
||||
} |
||||
|
||||
func (game *Game) MovePlayer(x_delta int, y_delta int) { |
||||
target := Position{ |
||||
game.player.pos.x + x_delta, |
||||
game.player.pos.y + y_delta, |
||||
} |
||||
|
||||
if !game.Occupied(target.x, target.y) { |
||||
game.player.pos = target |
||||
} |
||||
} |
||||
|
||||
func (game *Game) HandleKeys(ev *tcell.EventKey) bool { |
||||
switch ev.Key() { |
||||
case tcell.KeyEscape: |
||||
return false |
||||
case tcell.KeyUp: |
||||
game.MovePlayer(0, -1) |
||||
case tcell.KeyDown: |
||||
game.MovePlayer(0, 1) |
||||
case tcell.KeyRight: |
||||
game.MovePlayer(1, 0) |
||||
case tcell.KeyLeft: |
||||
game.MovePlayer(-1, 0) |
||||
} |
||||
|
||||
switch ev.Rune() { |
||||
case 'q': |
||||
return false |
||||
} |
||||
|
||||
return true |
||||
} |
||||
|
||||
func (game *Game) HandleEvents() bool { |
||||
if !RENDER { return false } |
||||
|
||||
switch ev := game.screen.PollEvent().(type) { |
||||
case *tcell.EventResize: |
||||
game.screen.Sync() |
||||
case *tcell.EventKey: |
||||
return game.HandleKeys(ev) |
||||
} |
||||
|
||||
return true |
||||
} |
||||
|
||||
func (game *Game) InitScreen() { |
||||
encoding.Register() |
||||
|
||||
var err error |
||||
game.screen, err = tcell.NewScreen() |
||||
if err != nil { log.Fatal(err) } |
||||
|
||||
err = game.screen.Init() |
||||
if err != nil { log.Fatal(err) } |
||||
} |
||||
|
||||
func NewGame(width int, height int) (*Game) { |
||||
var game Game |
||||
|
||||
game.width = width |
||||
game.height = height |
||||
game.enemies = make(map[Position]*Enemy) |
||||
|
||||
game.level = make(Map, height, height) |
||||
game.paths = make(Paths, height, height) |
||||
|
||||
game.player = Enemy{20, Position{1,1}, 4} |
||||
|
||||
return &game |
||||
} |
||||
|
||||
func compass(x int, y int, offset int) []Position { |
||||
return []Position{ |
||||
Position{x, y - offset}, |
||||
Position{x, y + offset}, |
||||
Position{x + offset, y}, |
||||
Position{ x - offset, y}, |
||||
} |
||||
} |
||||
|
||||
func (game *Game) Inbounds(pos Position, offset int) bool { |
||||
return pos.x >= offset && |
||||
pos.x < game.width - offset && |
||||
pos.y >= offset && |
||||
pos.y < game.height - offset |
||||
} |
||||
|
||||
func (game *Game) Neighbors(near Position) []Position { |
||||
result := make([]Position, 0, 4) |
||||
points := compass(near.x, near.y, 2) |
||||
|
||||
for _, pos := range points { |
||||
if game.Inbounds(pos, 0) { |
||||
result = append(result, pos) |
||||
} |
||||
} |
||||
|
||||
return result |
||||
} |
||||
|
||||
func (game *Game) NeighborWalls(pos Position) []Position { |
||||
neighbors := game.Neighbors(pos) |
||||
result := make([]Position, 0) |
||||
|
||||
for _, at := range neighbors { |
||||
cell := game.level[at.y][at.x] |
||||
|
||||
if cell == WALL { |
||||
result = append(result, at) |
||||
} |
||||
} |
||||
|
||||
return result |
||||
} |
||||
|
||||
func (game *Game) FindCoord(on *Position, found *Position) bool { |
||||
for y := 1; y < game.height ; y += 2 { |
||||
for x := 1; x < game.width ; x += 2 { |
||||
if game.level[y][x] != WALL { |
||||
continue |
||||
} |
||||
|
||||
neighbors := game.Neighbors(Position{x, y}) |
||||
|
||||
for _, pos := range neighbors { |
||||
if game.level[pos.y][pos.x] == SPACE { |
||||
*on = Position{x, y} |
||||
*found = pos |
||||
return true |
||||
} |
||||
} |
||||
} |
||||
} |
||||
|
||||
return false |
||||
} |
||||
|
||||
func (game *Game) HAKStep(from Position, to Position) { |
||||
game.level[from.y][from.x] = SPACE |
||||
row := (from.y + to.y) / 2 |
||||
col := (from.x + to.x) / 2 |
||||
game.level[row][col] = SPACE |
||||
} |
||||
|
||||
func (game *Game) HuntAndKill() []Position { |
||||
on := Position{1, 1} |
||||
found := Position{1,1} |
||||
|
||||
dead_ends := make([]Position, 0) |
||||
|
||||
for { |
||||
neighbors := game.NeighborWalls(on) |
||||
|
||||
if len(neighbors) == 0 { |
||||
dead_ends = append(dead_ends, on) |
||||
|
||||
if !game.FindCoord(&on, &found) { |
||||
break |
||||
} |
||||
|
||||
game.HAKStep(on, found) |
||||
} else { |
||||
rand_neighbor := rand.Int() % len(neighbors) |
||||
nb := neighbors[rand_neighbor] |
||||
game.HAKStep(nb, on) |
||||
on = nb |
||||
} |
||||
|
||||
if SHOW_RENDER { |
||||
game.Render() |
||||
time.Sleep(50 * time.Millisecond) |
||||
} |
||||
} |
||||
|
||||
return dead_ends |
||||
} |
||||
|
||||
func (game *Game) FillMap(target Map, setting rune) { |
||||
for y := 0 ; y < game.height; y++ { |
||||
target[y] = slices.Repeat([]rune{setting}, game.width) |
||||
} |
||||
} |
||||
|
||||
func (game *Game) FillPaths(target Paths, setting int) { |
||||
for y := 0 ; y < game.height; y++ { |
||||
target[y] = slices.Repeat([]int{setting}, game.width) |
||||
} |
||||
} |
||||
|
||||
func (game *Game) CarveRoom(pos Position, size int) { |
||||
// only use ones far enough inside
|
||||
for y := pos.y - size; y < pos.y + size; y++ { |
||||
for x := pos.x - size; x < pos.x + size; x++ { |
||||
if game.Inbounds(Position{x, y}, 1) { |
||||
game.level[y][x] = SPACE |
||||
} |
||||
} |
||||
} |
||||
} |
||||
|
||||
func (game *Game) MoveEnemy(from Position, to Position) { |
||||
enemy, ok := game.enemies[from] |
||||
if !ok { log.Fatal("no enemy at", from, "wtf") } |
||||
|
||||
delete(game.enemies, from) |
||||
game.enemies[to] = enemy |
||||
} |
||||
|
||||
func (game *Game) CloneMap() Map { |
||||
// this is a shallow copy though
|
||||
new_map := slices.Clone(game.level) |
||||
|
||||
for i, row := range new_map { |
||||
// this makes sure the row is an actual copy
|
||||
new_map[i] = slices.Clone(row) |
||||
} |
||||
|
||||
return new_map |
||||
} |
||||
|
||||
func (game *Game) PathAddNeighbors(neighbors []Position, closed Map, near Position) []Position { |
||||
points := compass(near.x, near.y, 1) |
||||
|
||||
for _, pos := range points { |
||||
// NOTE: if you also add !game.Occupied(pos.x, pos.y) it ????
|
||||
if closed[pos.y][pos.x] == SPACE { |
||||
closed[pos.y][pos.x] = WALL |
||||
neighbors = append(neighbors, pos) |
||||
} |
||||
} |
||||
|
||||
return neighbors |
||||
} |
||||
|
||||
func (game *Game) PathEnemies() { |
||||
in_grid := make([][]int, game.height, game.height) |
||||
game.FillPaths(in_grid, 1) |
||||
in_grid[game.player.pos.y][game.player.pos.x] = 0 |
||||
|
||||
game.FillPaths(game.paths, PATH_LIMIT) |
||||
closed := game.CloneMap() |
||||
starting_pixels := make([]Position, 0, 10) |
||||
open_pixels := make([]Position, 0, 10) |
||||
|
||||
counter := 0 |
||||
|
||||
for counter < game.height * game.width { |
||||
x := counter % game.width |
||||
y := counter / game.width |
||||
|
||||
if in_grid[y][x] == 0 { |
||||
game.paths[y][x] = 0 |
||||
closed[y][x] = WALL |
||||
starting_pixels = append(starting_pixels, Position{x, y}) |
||||
} |
||||
|
||||
counter += 1 |
||||
} |
||||
|
||||
for _, pos := range starting_pixels { |
||||
open_pixels = game.PathAddNeighbors(open_pixels, closed, pos) |
||||
} |
||||
|
||||
counter = 1 |
||||
for counter < PATH_LIMIT && len(open_pixels) > 0 { |
||||
next_open := make([]Position, 0, 10) |
||||
for _, pos := range open_pixels { |
||||
game.paths[pos.y][pos.x] = counter |
||||
next_open = game.PathAddNeighbors(next_open, closed, pos) |
||||
} |
||||
open_pixels = next_open |
||||
counter += 1 |
||||
} |
||||
|
||||
for _, pos := range open_pixels { |
||||
game.paths[pos.y][pos.x] = counter |
||||
} |
||||
} |
||||
|
||||
func (game *Game) EnemyMovement() { |
||||
for enemy_at, _ := range game.enemies { |
||||
// get the four directions
|
||||
dirs := compass(enemy_at.x, enemy_at.y, 1) |
||||
|
||||
// sort by closest path number
|
||||
slices.SortFunc(dirs, func(a Position, b Position) int { |
||||
return game.paths[a.y][a.x] - game.paths[b.y][b.x] |
||||
}) |
||||
|
||||
// 0 dir is now the best direction
|
||||
move_to := dirs[0] |
||||
|
||||
// can we hear the player? occupied?
|
||||
can_hear := game.paths[move_to.y][move_to.x] < HEARING_DISTANCE |
||||
occupied := game.Occupied(move_to.x, move_to.y) |
||||
|
||||
if can_hear && !occupied { |
||||
// move the enemy in the best direction
|
||||
game.MoveEnemy(enemy_at, move_to) |
||||
} |
||||
} |
||||
} |
||||
|
||||
func (game *Game) AddRooms(dead_ends []Position, size int) { |
||||
rand.Shuffle(len(dead_ends), func(i, j int) { |
||||
dead_ends[i], dead_ends[j] = dead_ends[j], dead_ends[i] |
||||
}) |
||||
|
||||
for _, pos := range dead_ends[0:4] { |
||||
rs := rand.Int() % size + 1 |
||||
game.CarveRoom(pos, rs) |
||||
} |
||||
} |
||||
|
||||
func (game *Game) NewMap() []Position { |
||||
game.FillMap(game.level, '#') |
||||
dead_ends := game.HuntAndKill() |
||||
|
||||
game.FillMap(game.level, '#') |
||||
game.AddRooms(dead_ends, game.height / 8) |
||||
|
||||
dead_ends = game.HuntAndKill() |
||||
|
||||
return dead_ends |
||||
} |
||||
|
||||
func (game *Game) PlaceEnemies(places []Position) { |
||||
for _, pos := range places { |
||||
if rand.Int() % 2 == 0 { |
||||
game.enemies[pos] = &Enemy{10, pos, 4} |
||||
} |
||||
} |
||||
} |
||||
|
||||
func main() { |
||||
out, err := os.Create("debug.log") |
||||
if err != nil { log.Fatal(err) } |
||||
dbg = log.New(out, "", log.LstdFlags) |
||||
|
||||
game := NewGame(27, 17) |
||||
game.InitScreen() |
||||
|
||||
for { |
||||
dead_ends := game.NewMap() |
||||
game.PlaceEnemies(dead_ends) |
||||
game.Render() |
||||
|
||||
for game.HandleEvents() && game.player.hp > 0 { |
||||
game.PathEnemies() |
||||
game.EnemyMovement() |
||||
game.Render() |
||||
} |
||||
|
||||
game.Exit() |
||||
} |
||||
} |
@ -0,0 +1,6 @@ |
||||
|
||||
build: |
||||
go build .
|
||||
|
||||
run: |
||||
./gorogue
|
@ -0,0 +1,17 @@ |
||||
module MY/gorogue |
||||
|
||||
go 1.25.1 |
||||
|
||||
require ( |
||||
github.com/gdamore/tcell/v2 v2.9.0 |
||||
github.com/mattn/go-runewidth v0.0.16 |
||||
) |
||||
|
||||
require ( |
||||
github.com/gdamore/encoding v1.0.1 // indirect |
||||
github.com/lucasb-eyer/go-colorful v1.2.0 // indirect |
||||
github.com/rivo/uniseg v0.4.7 // indirect |
||||
golang.org/x/sys v0.35.0 // indirect |
||||
golang.org/x/term v0.34.0 // indirect |
||||
golang.org/x/text v0.28.0 // indirect |
||||
) |
@ -0,0 +1,48 @@ |
||||
github.com/gdamore/encoding v1.0.1 h1:YzKZckdBL6jVt2Gc+5p82qhrGiqMdG/eNs6Wy0u3Uhw= |
||||
github.com/gdamore/encoding v1.0.1/go.mod h1:0Z0cMFinngz9kS1QfMjCP8TY7em3bZYeeklsSDPivEo= |
||||
github.com/gdamore/tcell/v2 v2.9.0 h1:N6t+eqK7/xwtRPwxzs1PXeRWnm0H9l02CrgJ7DLn1ys= |
||||
github.com/gdamore/tcell/v2 v2.9.0/go.mod h1:8/ZoqM9rxzYphT9tH/9LnunhV9oPBqwS8WHGYm5nrmo= |
||||
github.com/lucasb-eyer/go-colorful v1.2.0 h1:1nnpGOrhyZZuNyfu1QjKiUICQ74+3FNCN69Aj6K7nkY= |
||||
github.com/lucasb-eyer/go-colorful v1.2.0/go.mod h1:R4dSotOR9KMtayYi1e77YzuveK+i7ruzyGqttikkLy0= |
||||
github.com/mattn/go-runewidth v0.0.16 h1:E5ScNMtiwvlvB5paMFdw9p4kSQzbXFikJ5SQO6TULQc= |
||||
github.com/mattn/go-runewidth v0.0.16/go.mod h1:Jdepj2loyihRzMpdS35Xk/zdY8IAYHsh153qUoGf23w= |
||||
github.com/rivo/uniseg v0.2.0/go.mod h1:J6wj4VEh+S6ZtnVlnTBMWIodfgj8LQOQFoIToxlJtxc= |
||||
github.com/rivo/uniseg v0.4.7 h1:WUdvkW8uEhrYfLC4ZzdpI2ztxP1I582+49Oc5Mq64VQ= |
||||
github.com/rivo/uniseg v0.4.7/go.mod h1:FN3SvrM+Zdj16jyLfmOkMNblXMcoc8DfTHruCPUcx88= |
||||
github.com/yuin/goldmark v1.4.13/go.mod h1:6yULJ656Px+3vBD8DxQVa3kxgyrAnzto9xy5taEt/CY= |
||||
golang.org/x/crypto v0.0.0-20190308221718-c2843e01d9a2/go.mod h1:djNgcEr1/C05ACkg1iLfiJU5Ep61QUkGW8qpdssI0+w= |
||||
golang.org/x/crypto v0.0.0-20210921155107-089bfa567519/go.mod h1:GvvjBRRGRdwPK5ydBHafDWAxML/pGHZbMvKqRZ5+Abc= |
||||
golang.org/x/mod v0.6.0-dev.0.20220419223038-86c51ed26bb4/go.mod h1:jJ57K6gSWd91VN4djpZkiMVwK6gcyfeH4XE8wZrZaV4= |
||||
golang.org/x/mod v0.8.0/go.mod h1:iBbtSCu2XBx23ZKBPSOrRkjjQPZFPuis4dIYUhu/chs= |
||||
golang.org/x/net v0.0.0-20190620200207-3b0461eec859/go.mod h1:z5CRVTTTmAJ677TzLLGU+0bjPO0LkuOLi4/5GtJWs/s= |
||||
golang.org/x/net v0.0.0-20210226172049-e18ecbb05110/go.mod h1:m0MpNAwzfU5UDzcl9v0D8zg8gWTRqZa9RBIspLL5mdg= |
||||
golang.org/x/net v0.0.0-20220722155237-a158d28d115b/go.mod h1:XRhObCWvk6IyKnWLug+ECip1KBveYUHfp+8e9klMJ9c= |
||||
golang.org/x/net v0.6.0/go.mod h1:2Tu9+aMcznHK/AK1HMvgo6xiTLG5rD5rZLDS+rp2Bjs= |
||||
golang.org/x/sync v0.0.0-20190423024810-112230192c58/go.mod h1:RxMgew5VJxzue5/jJTE5uejpjVlOe/izrB70Jof72aM= |
||||
golang.org/x/sync v0.0.0-20220722155255-886fb9371eb4/go.mod h1:RxMgew5VJxzue5/jJTE5uejpjVlOe/izrB70Jof72aM= |
||||
golang.org/x/sync v0.1.0/go.mod h1:RxMgew5VJxzue5/jJTE5uejpjVlOe/izrB70Jof72aM= |
||||
golang.org/x/sys v0.0.0-20190215142949-d0b11bdaac8a/go.mod h1:STP8DvDyc/dI5b8T5hshtkjS+E42TnysNCUPdjciGhY= |
||||
golang.org/x/sys v0.0.0-20201119102817-f84b799fce68/go.mod h1:h1NjWce9XRLGQEsW7wpKNCjG9DtNlClVuFLEZdDNbEs= |
||||
golang.org/x/sys v0.0.0-20210615035016-665e8c7367d1/go.mod h1:oPkhp1MJrh7nUepCBck5+mAzfO9JrbApNNgaTdGDITg= |
||||
golang.org/x/sys v0.0.0-20220520151302-bc2c85ada10a/go.mod h1:oPkhp1MJrh7nUepCBck5+mAzfO9JrbApNNgaTdGDITg= |
||||
golang.org/x/sys v0.0.0-20220722155257-8c9f86f7a55f/go.mod h1:oPkhp1MJrh7nUepCBck5+mAzfO9JrbApNNgaTdGDITg= |
||||
golang.org/x/sys v0.5.0/go.mod h1:oPkhp1MJrh7nUepCBck5+mAzfO9JrbApNNgaTdGDITg= |
||||
golang.org/x/sys v0.35.0 h1:vz1N37gP5bs89s7He8XuIYXpyY0+QlsKmzipCbUtyxI= |
||||
golang.org/x/sys v0.35.0/go.mod h1:BJP2sWEmIv4KK5OTEluFJCKSidICx8ciO85XgH3Ak8k= |
||||
golang.org/x/term v0.0.0-20201126162022-7de9c90e9dd1/go.mod h1:bj7SfCRtBDWHUb9snDiAeCFNEtKQo2Wmx5Cou7ajbmo= |
||||
golang.org/x/term v0.0.0-20210927222741-03fcf44c2211/go.mod h1:jbD1KX2456YbFQfuXm/mYQcufACuNUgVhRMnK/tPxf8= |
||||
golang.org/x/term v0.5.0/go.mod h1:jMB1sMXY+tzblOD4FWmEbocvup2/aLOaQEp7JmGp78k= |
||||
golang.org/x/term v0.34.0 h1:O/2T7POpk0ZZ7MAzMeWFSg6S5IpWd/RXDlM9hgM3DR4= |
||||
golang.org/x/term v0.34.0/go.mod h1:5jC53AEywhIVebHgPVeg0mj8OD3VO9OzclacVrqpaAw= |
||||
golang.org/x/text v0.3.0/go.mod h1:NqM8EUOU14njkJ3fqMW+pc6Ldnwhi/IjpwHt7yyuwOQ= |
||||
golang.org/x/text v0.3.3/go.mod h1:5Zoc/QRtKVWzQhOtBMvqHzDpF6irO9z98xDceosuGiQ= |
||||
golang.org/x/text v0.3.7/go.mod h1:u+2+/6zg+i71rQMx5EYifcz6MCKuco9NR6JIITiCfzQ= |
||||
golang.org/x/text v0.7.0/go.mod h1:mrYo+phRRbMaCq/xk9113O4dZlRixOauAjOtrjsXDZ8= |
||||
golang.org/x/text v0.14.0/go.mod h1:18ZOQIKpY8NJVqYksKHtTdi31H5itFRjB5/qKTNYzSU= |
||||
golang.org/x/text v0.28.0 h1:rhazDwis8INMIwQ4tpjLDzUhx6RlXqZNPEM0huQojng= |
||||
golang.org/x/text v0.28.0/go.mod h1:U8nCwOR8jO/marOQ0QbDiOngZVEBB7MAiitBuMjXiNU= |
||||
golang.org/x/tools v0.0.0-20180917221912-90fa682c2a6e/go.mod h1:n7NCudcB/nEzxVGmLbDWY5pfWTLqBcC2KZ6jyYvM4mQ= |
||||
golang.org/x/tools v0.0.0-20191119224855-298f0cb1881e/go.mod h1:b+2E5dAYhXwXZwtnZ6UAqBI28+e2cm9otk0dWdXHAEo= |
||||
golang.org/x/tools v0.1.12/go.mod h1:hNGJHUnrk76NpqgfD5Aqm5Crs+Hm0VOH/i9J2+nxYbc= |
||||
golang.org/x/tools v0.6.0/go.mod h1:Xwgl3UAJ/d3gWutnCtw505GrjyAbvKui8lOU390QaIU= |
||||
golang.org/x/xerrors v0.0.0-20190717185122-a985d3407aa7/go.mod h1:I/5z698sn9Ka8TeJc9MKroUUfqBBauWjQqLJ2OPfmY0= |
@ -0,0 +1,554 @@ |
||||
|
||||
package main |
||||
|
||||
import ( |
||||
"os" |
||||
"slices" |
||||
"log" |
||||
"fmt" |
||||
"math/rand" |
||||
"time" |
||||
"github.com/gdamore/tcell/v2" |
||||
"github.com/gdamore/tcell/v2/encoding" |
||||
) |
||||
|
||||
var dbg *log.Logger |
||||
|
||||
const ( |
||||
WALL = '#' |
||||
SPACE = '.' |
||||
PATH_LIMIT = 1000 |
||||
RENDER = true |
||||
SHOW_RENDER = false |
||||
SHOW_PATHS = false |
||||
HEARING_DISTANCE = 6 |
||||
) |
||||
|
||||
type Map [][]rune |
||||
type Paths [][]int |
||||
|
||||
type Position struct { |
||||
x int |
||||
y int |
||||
} |
||||
|
||||
type Enemy struct { |
||||
hp int |
||||
pos Position |
||||
damage int |
||||
} |
||||
|
||||
type Game struct { |
||||
screen tcell.Screen |
||||
level Map |
||||
paths Paths |
||||
player Enemy |
||||
status string |
||||
width int |
||||
height int |
||||
enemies map[Position]*Enemy |
||||
} |
||||
|
||||
func (game *Game) DrawText(x int, y int, text string) { |
||||
for i, cell := range text { |
||||
game.screen.SetContent(x+i, y, cell, nil, tcell.StyleDefault) |
||||
} |
||||
} |
||||
|
||||
func (game *Game) DrawStatus() { |
||||
game.DrawText(0, game.height, game.status) |
||||
|
||||
hp := fmt.Sprintf("HP: %d", game.player.hp) |
||||
|
||||
game.DrawText(game.width - len(hp), game.height, hp) |
||||
} |
||||
|
||||
func (game *Game) Status(msg string) { |
||||
game.status = msg |
||||
} |
||||
|
||||
func (game *Game) DrawEntity(symbol rune, pos Position, color tcell.Color) { |
||||
style := tcell.StyleDefault.Bold(true).Foreground(color) |
||||
game.screen.SetContent(pos.x, pos.y, symbol, nil, style) |
||||
} |
||||
|
||||
func (game *Game) DrawMap() { |
||||
gray := tcell.StyleDefault.Foreground(tcell.ColorGray) |
||||
|
||||
for y, line := range game.level { |
||||
for x, cell := range line { |
||||
if cell == SPACE { |
||||
game.screen.SetContent(x, y, cell, nil, gray) |
||||
} else { |
||||
game.screen.SetContent(x, y, cell, nil, tcell.StyleDefault) |
||||
} |
||||
} |
||||
} |
||||
} |
||||
|
||||
func (game *Game) DrawPaths() { |
||||
for y, row := range game.paths { |
||||
for x, path_num := range row { |
||||
if path_num == PATH_LIMIT { continue } |
||||
|
||||
as_str := fmt.Sprintf("%x", path_num % 16) |
||||
style := tcell.StyleDefault.Foreground(tcell.ColorGray) |
||||
|
||||
if path_num >= 0 && path_num <= 16 { |
||||
style = style.Reverse(true) |
||||
} |
||||
|
||||
game.screen.SetContent(x, y, rune(as_str[0]), nil, style) |
||||
} |
||||
} |
||||
} |
||||
|
||||
func (game *Game) Render() { |
||||
if !RENDER { return } |
||||
|
||||
game.screen.Clear() |
||||
|
||||
game.DrawMap() |
||||
|
||||
if SHOW_PATHS { |
||||
game.DrawPaths() |
||||
} |
||||
|
||||
game.DrawEntity('@', game.player.pos, tcell.ColorYellow) |
||||
|
||||
for pos, _ := range game.enemies { |
||||
game.DrawEntity('G', pos, tcell.ColorRed) |
||||
} |
||||
|
||||
game.DrawStatus() |
||||
|
||||
game.screen.Show() |
||||
} |
||||
|
||||
func (game *Game) Exit() { |
||||
if RENDER { |
||||
game.screen.Fini() |
||||
} |
||||
|
||||
os.Exit(0) |
||||
} |
||||
|
||||
func (game *Game) Occupied(x int, y int) bool { |
||||
pos := Position{x, y} |
||||
_, is_enemy := game.enemies[pos] |
||||
is_player := pos == game.player.pos |
||||
|
||||
// Inbounds comes first to prevent accessing level with bad x,y
|
||||
return !game.Inbounds(pos, 1) || |
||||
game.level[y][x] == WALL || |
||||
is_enemy || |
||||
is_player |
||||
} |
||||
|
||||
func (game *Game) EnemyDeath() { |
||||
is_dead := make([]Position, 0, len(game.enemies)) |
||||
|
||||
for pos, enemy := range game.enemies { |
||||
if enemy.hp < 0 { |
||||
is_dead = append(is_dead, pos) |
||||
} |
||||
} |
||||
|
||||
for _, pos := range is_dead { |
||||
delete(game.enemies, pos) |
||||
} |
||||
} |
||||
|
||||
func (game *Game) ApplyDamage(attacker *Enemy, defender *Enemy) { |
||||
damage := rand.Int() % attacker.damage |
||||
defender.hp -= damage |
||||
if damage == 0 { |
||||
game.Status("MISSED!") |
||||
} else if defender.hp > 0 { |
||||
game.Status(fmt.Sprintf("HIT %d damage", damage)) |
||||
} else { |
||||
game.Status("DEAD!") |
||||
} |
||||
} |
||||
|
||||
func (game *Game) Attack(target Position) { |
||||
enemy, hit_enemy := game.enemies[target] |
||||
|
||||
if hit_enemy { |
||||
game.ApplyDamage(&game.player, enemy) |
||||
game.ApplyDamage(enemy, &game.player) |
||||
} |
||||
} |
||||
|
||||
func (game *Game) MovePlayer(x_delta int, y_delta int) { |
||||
target := Position{ |
||||
game.player.pos.x + x_delta, |
||||
game.player.pos.y + y_delta, |
||||
} |
||||
|
||||
if game.Occupied(target.x, target.y) { |
||||
game.Attack(target) |
||||
} else { |
||||
game.player.pos = target |
||||
} |
||||
} |
||||
|
||||
func (game *Game) HandleKeys(ev *tcell.EventKey) bool { |
||||
switch ev.Key() { |
||||
case tcell.KeyEscape: |
||||
return false |
||||
case tcell.KeyUp: |
||||
game.MovePlayer(0, -1) |
||||
case tcell.KeyDown: |
||||
game.MovePlayer(0, 1) |
||||
case tcell.KeyRight: |
||||
game.MovePlayer(1, 0) |
||||
case tcell.KeyLeft: |
||||
game.MovePlayer(-1, 0) |
||||
} |
||||
|
||||
switch ev.Rune() { |
||||
case 'q': |
||||
return false |
||||
} |
||||
|
||||
return true |
||||
} |
||||
|
||||
func (game *Game) HandleEvents() bool { |
||||
if !RENDER { return false } |
||||
|
||||
switch ev := game.screen.PollEvent().(type) { |
||||
case *tcell.EventResize: |
||||
game.screen.Sync() |
||||
case *tcell.EventKey: |
||||
return game.HandleKeys(ev) |
||||
} |
||||
|
||||
return true |
||||
} |
||||
|
||||
func (game *Game) InitScreen() { |
||||
encoding.Register() |
||||
|
||||
var err error |
||||
game.screen, err = tcell.NewScreen() |
||||
if err != nil { log.Fatal(err) } |
||||
|
||||
err = game.screen.Init() |
||||
if err != nil { log.Fatal(err) } |
||||
} |
||||
|
||||
func NewGame(width int, height int) (*Game) { |
||||
var game Game |
||||
|
||||
game.width = width |
||||
game.height = height |
||||
game.enemies = make(map[Position]*Enemy) |
||||
|
||||
game.level = make(Map, height, height) |
||||
game.paths = make(Paths, height, height) |
||||
|
||||
game.player = Enemy{20, Position{1,1}, 4} |
||||
|
||||
return &game |
||||
} |
||||
|
||||
func compass(x int, y int, offset int) []Position { |
||||
return []Position{ |
||||
Position{x, y - offset}, |
||||
Position{x, y + offset}, |
||||
Position{x + offset, y}, |
||||
Position{ x - offset, y}, |
||||
} |
||||
} |
||||
|
||||
func (game *Game) Inbounds(pos Position, offset int) bool { |
||||
return pos.x >= offset && |
||||
pos.x < game.width - offset && |
||||
pos.y >= offset && |
||||
pos.y < game.height - offset |
||||
} |
||||
|
||||
func (game *Game) Neighbors(near Position) []Position { |
||||
result := make([]Position, 0, 4) |
||||
points := compass(near.x, near.y, 2) |
||||
|
||||
for _, pos := range points { |
||||
if game.Inbounds(pos, 0) { |
||||
result = append(result, pos) |
||||
} |
||||
} |
||||
|
||||
return result |
||||
} |
||||
|
||||
func (game *Game) NeighborWalls(pos Position) []Position { |
||||
neighbors := game.Neighbors(pos) |
||||
result := make([]Position, 0) |
||||
|
||||
for _, at := range neighbors { |
||||
cell := game.level[at.y][at.x] |
||||
|
||||
if cell == WALL { |
||||
result = append(result, at) |
||||
} |
||||
} |
||||
|
||||
return result |
||||
} |
||||
|
||||
func (game *Game) FindCoord(on *Position, found *Position) bool { |
||||
for y := 1; y < game.height ; y += 2 { |
||||
for x := 1; x < game.width ; x += 2 { |
||||
if game.level[y][x] != WALL { |
||||
continue |
||||
} |
||||
|
||||
neighbors := game.Neighbors(Position{x, y}) |
||||
|
||||
for _, pos := range neighbors { |
||||
if game.level[pos.y][pos.x] == SPACE { |
||||
*on = Position{x, y} |
||||
*found = pos |
||||
return true |
||||
} |
||||
} |
||||
} |
||||
} |
||||
|
||||
return false |
||||
} |
||||
|
||||
func (game *Game) HAKStep(from Position, to Position) { |
||||
game.level[from.y][from.x] = SPACE |
||||
row := (from.y + to.y) / 2 |
||||
col := (from.x + to.x) / 2 |
||||
game.level[row][col] = SPACE |
||||
} |
||||
|
||||
func (game *Game) HuntAndKill() []Position { |
||||
on := Position{1, 1} |
||||
found := Position{1,1} |
||||
|
||||
dead_ends := make([]Position, 0) |
||||
|
||||
for { |
||||
neighbors := game.NeighborWalls(on) |
||||
|
||||
if len(neighbors) == 0 { |
||||
dead_ends = append(dead_ends, on) |
||||
|
||||
if !game.FindCoord(&on, &found) { |
||||
break |
||||
} |
||||
|
||||
game.HAKStep(on, found) |
||||
} else { |
||||
rand_neighbor := rand.Int() % len(neighbors) |
||||
nb := neighbors[rand_neighbor] |
||||
game.HAKStep(nb, on) |
||||
on = nb |
||||
} |
||||
|
||||
if SHOW_RENDER { |
||||
game.Render() |
||||
time.Sleep(50 * time.Millisecond) |
||||
} |
||||
} |
||||
|
||||
return dead_ends |
||||
} |
||||
|
||||
func (game *Game) FillMap(target Map, setting rune) { |
||||
for y := 0 ; y < game.height; y++ { |
||||
target[y] = slices.Repeat([]rune{setting}, game.width) |
||||
} |
||||
} |
||||
|
||||
func (game *Game) FillPaths(target Paths, setting int) { |
||||
for y := 0 ; y < game.height; y++ { |
||||
target[y] = slices.Repeat([]int{setting}, game.width) |
||||
} |
||||
} |
||||
|
||||
func (game *Game) CarveRoom(pos Position, size int) { |
||||
// only use ones far enough inside
|
||||
for y := pos.y - size; y < pos.y + size; y++ { |
||||
for x := pos.x - size; x < pos.x + size; x++ { |
||||
if game.Inbounds(Position{x, y}, 1) { |
||||
game.level[y][x] = SPACE |
||||
} |
||||
} |
||||
} |
||||
} |
||||
|
||||
func (game *Game) MoveEnemy(from Position, to Position) { |
||||
enemy, ok := game.enemies[from] |
||||
if !ok { log.Fatal("no enemy at", from, "wtf") } |
||||
|
||||
delete(game.enemies, from) |
||||
game.enemies[to] = enemy |
||||
} |
||||
|
||||
func (game *Game) CloneMap() Map { |
||||
// this is a shallow copy though
|
||||
new_map := slices.Clone(game.level) |
||||
|
||||
for i, row := range new_map { |
||||
// this makes sure the row is an actual copy
|
||||
new_map[i] = slices.Clone(row) |
||||
} |
||||
|
||||
return new_map |
||||
} |
||||
|
||||
func (game *Game) PathAddNeighbors(neighbors []Position, closed Map, near Position) []Position { |
||||
points := compass(near.x, near.y, 1) |
||||
|
||||
for _, pos := range points { |
||||
// NOTE: if you also add !game.Occupied(pos.x, pos.y) it ????
|
||||
if closed[pos.y][pos.x] == SPACE { |
||||
closed[pos.y][pos.x] = WALL |
||||
neighbors = append(neighbors, pos) |
||||
} |
||||
} |
||||
|
||||
return neighbors |
||||
} |
||||
|
||||
func (game *Game) PathEnemies() { |
||||
in_grid := make([][]int, game.height, game.height) |
||||
game.FillPaths(in_grid, 1) |
||||
in_grid[game.player.pos.y][game.player.pos.x] = 0 |
||||
|
||||
game.FillPaths(game.paths, PATH_LIMIT) |
||||
closed := game.CloneMap() |
||||
starting_pixels := make([]Position, 0, 10) |
||||
open_pixels := make([]Position, 0, 10) |
||||
|
||||
counter := 0 |
||||
|
||||
for counter < game.height * game.width { |
||||
x := counter % game.width |
||||
y := counter / game.width |
||||
|
||||
if in_grid[y][x] == 0 { |
||||
game.paths[y][x] = 0 |
||||
closed[y][x] = WALL |
||||
starting_pixels = append(starting_pixels, Position{x, y}) |
||||
} |
||||
|
||||
counter += 1 |
||||
} |
||||
|
||||
for _, pos := range starting_pixels { |
||||
open_pixels = game.PathAddNeighbors(open_pixels, closed, pos) |
||||
} |
||||
|
||||
counter = 1 |
||||
for counter < PATH_LIMIT && len(open_pixels) > 0 { |
||||
next_open := make([]Position, 0, 10) |
||||
for _, pos := range open_pixels { |
||||
game.paths[pos.y][pos.x] = counter |
||||
next_open = game.PathAddNeighbors(next_open, closed, pos) |
||||
} |
||||
open_pixels = next_open |
||||
counter += 1 |
||||
} |
||||
|
||||
for _, pos := range open_pixels { |
||||
game.paths[pos.y][pos.x] = counter |
||||
} |
||||
} |
||||
|
||||
func (game *Game) EnemyMovement() { |
||||
for enemy_at, _ := range game.enemies { |
||||
// get the four directions
|
||||
dirs := compass(enemy_at.x, enemy_at.y, 1) |
||||
|
||||
// sort by closest path number
|
||||
slices.SortFunc(dirs, func(a Position, b Position) int { |
||||
return game.paths[a.y][a.x] - game.paths[b.y][b.x] |
||||
}) |
||||
|
||||
// 0 dir is now the best direction
|
||||
move_to := dirs[0] |
||||
|
||||
// can we hear the player? occupied?
|
||||
can_hear := game.paths[move_to.y][move_to.x] < HEARING_DISTANCE |
||||
occupied := game.Occupied(move_to.x, move_to.y) |
||||
|
||||
if can_hear && !occupied { |
||||
// move the enemy in the best direction
|
||||
game.MoveEnemy(enemy_at, move_to) |
||||
} |
||||
} |
||||
} |
||||
|
||||
func (game *Game) AddRooms(dead_ends []Position, size int) { |
||||
rand.Shuffle(len(dead_ends), func(i, j int) { |
||||
dead_ends[i], dead_ends[j] = dead_ends[j], dead_ends[i] |
||||
}) |
||||
|
||||
for _, pos := range dead_ends[0:4] { |
||||
rs := rand.Int() % size + 1 |
||||
game.CarveRoom(pos, rs) |
||||
} |
||||
} |
||||
|
||||
func (game *Game) NewMap() []Position { |
||||
game.FillMap(game.level, '#') |
||||
dead_ends := game.HuntAndKill() |
||||
|
||||
game.FillMap(game.level, '#') |
||||
game.AddRooms(dead_ends, game.height / 8) |
||||
|
||||
dead_ends = game.HuntAndKill() |
||||
|
||||
return dead_ends |
||||
} |
||||
|
||||
func (game *Game) PlaceEnemies(places []Position) { |
||||
for _, pos := range places { |
||||
if rand.Int() % 2 == 0 { |
||||
game.enemies[pos] = &Enemy{10, pos, 4} |
||||
} |
||||
} |
||||
} |
||||
|
||||
func (game *Game) Restart() { |
||||
game.Status("YOU DIED! Try again.") |
||||
game.player.hp = 20 |
||||
game.player.pos = Position{1,1} |
||||
game.screen.Clear() |
||||
clear(game.enemies) |
||||
} |
||||
|
||||
func main() { |
||||
out, err := os.Create("debug.log") |
||||
if err != nil { log.Fatal(err) } |
||||
dbg = log.New(out, "", log.LstdFlags) |
||||
|
||||
game := NewGame(27, 17) |
||||
game.InitScreen() |
||||
|
||||
for { |
||||
dead_ends := game.NewMap() |
||||
game.PlaceEnemies(dead_ends) |
||||
game.Render() |
||||
|
||||
for game.HandleEvents() && game.player.hp > 0 { |
||||
game.EnemyDeath() |
||||
game.PathEnemies() |
||||
game.EnemyMovement() |
||||
game.Render() |
||||
} |
||||
|
||||
if game.player.hp <= 0 { |
||||
game.Restart() |
||||
} else { |
||||
game.Exit() |
||||
} |
||||
} |
||||
} |
Loading…
Reference in new issue