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@ -50,9 +50,7 @@ func (game *Game) Render() { |
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} |
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game.Text(game.status) |
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game.screen.SetContent(game.player.x, game.player.y, '@', comb, tcell.StyleDefault) |
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game.screen.Show() |
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} |
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@ -112,9 +110,7 @@ func MakeGame() (*Game) { |
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err = game.screen.Init() |
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if err != nil { log.Fatal(err) } |
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game.player.x = 1 |
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game.player.y = 1 |
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game.player = Position{1,1} |
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return &game |
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} |
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@ -124,7 +120,7 @@ func compass(x int, y int, offset int) []Position { |
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Position{x, y - offset}, |
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Position{x, y + offset}, |
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Position{x + offset, y}, |
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Position{x - offset, y}, |
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Position{ x - offset, y}, |
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} |
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} |
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@ -160,28 +156,32 @@ func (game *Game) NeighborWalls(pos Position) []Position { |
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return result |
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} |
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func (game *Game) FindCoord() []Position { |
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func (game *Game) FindCoord(on *Position, found *Position) bool { |
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for y := 1; y < game.height ; y += 2 { |
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for x := 1; x < game.width ; x += 2 { |
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if game.level[y][x] != WALL { |
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continue |
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} |
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found := game.Neighbors(Position{x, y}) |
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neighbors := game.Neighbors(Position{x, y}) |
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for _, pos := range found { |
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for _, pos := range neighbors { |
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if game.level[pos.y][pos.x] == SPACE { |
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return []Position{Position{x, y}, pos} |
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*on = Position{x, y} |
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*found = pos |
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return true |
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} |
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} |
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} |
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} |
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return nil |
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return false |
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} |
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func (game *Game) HuntAndKill() []Position { |
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on := Position{1, 1} |
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found := Position{1,1} |
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dead_ends := make([]Position, 0) |
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for { |
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@ -190,23 +190,26 @@ func (game *Game) HuntAndKill() []Position { |
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if len(neighbors) == 0 { |
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dead_ends = append(dead_ends, on) |
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next_guess := game.FindCoord() |
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if next_guess == nil { break } |
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on = next_guess[0] |
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found := next_guess[1] |
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if !game.FindCoord(&on, &found) { |
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break |
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} |
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game.level[on.y][on.x] = SPACE |
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row := (on.y + found.y) / 2 |
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col := (on.x + found.x) / 2 |
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game.level[row][col] = SPACE |
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} else { |
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rand_neighbor := rand.Int() % len(neighbors) |
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nb := neighbors[rand_neighbor] |
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game.level[nb.y][nb.x] = SPACE |
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row := (nb.y + on.y) / 2 |
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col := (nb.x + on.x) / 2 |
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game.level[row][col] = SPACE |
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on = nb |
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} |
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} |
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