More diff prettying.

master
Zed A. Shaw 2 days ago
parent ac8f0d2736
commit 9279099dc8
  1. 3
      02_mazes_and_enemies/ui.go
  2. 5
      03_pathing_enemies/ui.go
  3. 5
      04_combat/ui.go

@ -66,9 +66,7 @@ func (game *Game) Render() {
if !RENDER { return } if !RENDER { return }
game.Screen.Clear() game.Screen.Clear()
game.DrawMap() game.DrawMap()
game.DrawEntity('@', game.Player.Pos, tcell.ColorYellow) game.DrawEntity('@', game.Player.Pos, tcell.ColorYellow)
for pos, _ := range game.Enemies { for pos, _ := range game.Enemies {
@ -76,7 +74,6 @@ func (game *Game) Render() {
} }
game.DrawStatus() game.DrawStatus()
game.Screen.Show() game.Screen.Show()
} }

@ -66,21 +66,18 @@ func (game *Game) Render() {
if !RENDER { return } if !RENDER { return }
game.Screen.Clear() game.Screen.Clear()
game.DrawMap() game.DrawMap()
game.DrawEntity('@', game.Player.Pos, tcell.ColorYellow)
if SHOW_PATHS { if SHOW_PATHS {
game.DrawPaths() game.DrawPaths()
} }
game.DrawEntity('@', game.Player.Pos, tcell.ColorYellow)
for pos, _ := range game.Enemies { for pos, _ := range game.Enemies {
game.DrawEntity('G', pos, tcell.ColorRed) game.DrawEntity('G', pos, tcell.ColorRed)
} }
game.DrawStatus() game.DrawStatus()
game.Screen.Show() game.Screen.Show()
} }

@ -66,21 +66,18 @@ func (game *Game) Render() {
if !RENDER { return } if !RENDER { return }
game.Screen.Clear() game.Screen.Clear()
game.DrawMap() game.DrawMap()
game.DrawEntity('@', game.Player.Pos, tcell.ColorYellow)
if SHOW_PATHS { if SHOW_PATHS {
game.DrawPaths() game.DrawPaths()
} }
game.DrawEntity('@', game.Player.Pos, tcell.ColorYellow)
for pos, _ := range game.Enemies { for pos, _ := range game.Enemies {
game.DrawEntity('G', pos, tcell.ColorRed) game.DrawEntity('G', pos, tcell.ColorRed)
} }
game.DrawStatus() game.DrawStatus()
game.Screen.Show() game.Screen.Show()
} }

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