Added color for drawing entities.

master
Zed A. Shaw 6 days ago
parent 0a471b37db
commit d9c6520cb6
  1. 20
      main.go

@ -34,10 +34,9 @@ type Game struct {
enemies []Position
}
func (game *Game) Text(msg string) {
var comb []rune
func (game *Game) DrawStatus(msg string) {
for x, cell := range msg {
game.screen.SetContent(x, game.height, cell, comb, tcell.StyleDefault)
game.screen.SetContent(x, game.height, cell, nil, tcell.StyleDefault)
}
}
@ -45,16 +44,15 @@ func (game *Game) Status(msg string) {
game.status = msg
}
func (game *Game) DrawEntity(symbol rune, pos Position) {
var comb []rune
game.screen.SetContent(pos.x, pos.y, symbol, comb, tcell.StyleDefault)
func (game *Game) DrawEntity(symbol rune, pos Position, color tcell.Color) {
style := tcell.StyleDefault.Bold(true).Foreground(color)
game.screen.SetContent(pos.x, pos.y, symbol, nil, style)
}
func (game *Game) DrawMap() {
var comb []rune
for y, line := range game.level {
for x, cell := range line {
game.screen.SetContent(x, y, cell, comb, tcell.StyleDefault)
game.screen.SetContent(x, y, cell, nil, tcell.StyleDefault)
}
}
}
@ -63,13 +61,13 @@ func (game *Game) Render() {
game.screen.Clear()
game.DrawMap()
game.DrawEntity('@', game.player)
game.DrawEntity('@', game.player, tcell.ColorYellow)
for _, pos := range game.enemies {
game.DrawEntity('G', pos)
game.DrawEntity('G', pos, tcell.ColorRed)
}
game.Text(game.status)
game.DrawStatus(game.status)
game.screen.Show()
}

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