22 Commits (479708e2d32ea669e7d7a38cc55f2618aa4164e3)
 

Author SHA1 Message Date
Zed A. Shaw 479708e2d3 Move the initial code into a new subdir as the first offering. 9 months ago
Zed A. Shaw 788571b35a Stop doing MakeX as it's not usually done that way. 10 months ago
Zed A. Shaw fa4f9834a2 Restarting the game works better. 10 months ago
Zed A. Shaw e609673dee When you die a new game starts. 10 months ago
Zed A. Shaw 29f4f6dd36 You can now kill enemies, but they can't kill you. 10 months ago
Zed A. Shaw b4a3ba1165 Pathing enemies is now working, next is combat. 10 months ago
Zed A. Shaw dc2569f8e2 Enemies now chase the player, but no combat yet. 10 months ago
Zed A. Shaw 6a6c3b9013 Pathing is working now to make enemies use it. 10 months ago
Zed A. Shaw c22bef62c9 Have the initial cut of the pathing but it's not working yet. 10 months ago
Zed A. Shaw feffe21c9e A quick little random movement for enemies to work out collision. 10 months ago
Zed A. Shaw b32c69cd7e Make number of rooms depend on the size the map. 10 months ago
Zed A. Shaw 6d3d7b1c3f Now have enemy collision. 10 months ago
Zed A. Shaw d9c6520cb6 Added color for drawing entities. 10 months ago
Zed A. Shaw 0a471b37db More cleanup and now placing enemies at dead ends. 10 months ago
Zed A. Shaw 173e136a2d Now have rooms working and cleaned up the code more. 10 months ago
Zed A. Shaw 65d390af57 Cleaned up the code some after debugging for a while. 10 months ago
Zed A. Shaw 306fe54a87 Got the maze algorithm to work. Turns out Go considers a change in type as meaning to make a new variable. 10 months ago
Zed A. Shaw 49f2c0fe34 Hunting works but the kill part has a bug. 10 months ago
Zed A. Shaw 2329d1d550 Cleaned up the code some and made the player and can move them around with wall collision. 10 months ago
Zed A. Shaw cb210cb12c Finally have a map displaying. 10 months ago
Zed A. Shaw 98f683daa5 Decided on tcell after chat suggestion, now to test on Windows. 10 months ago
Zed A. Shaw 9b3378e0e8 Initial commit 10 months ago