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11 Commits (6d3d7b1c3fbefd40ccb179b32f90cac51234c4d9)
 

Author SHA1 Message Date
Zed A. Shaw 6d3d7b1c3f Now have enemy collision.
2 months ago
Zed A. Shaw d9c6520cb6 Added color for drawing entities.
2 months ago
Zed A. Shaw 0a471b37db More cleanup and now placing enemies at dead ends.
2 months ago
Zed A. Shaw 173e136a2d Now have rooms working and cleaned up the code more.
2 months ago
Zed A. Shaw 65d390af57 Cleaned up the code some after debugging for a while.
2 months ago
Zed A. Shaw 306fe54a87 Got the maze algorithm to work. Turns out Go considers a change in type as meaning to make a new variable.
2 months ago
Zed A. Shaw 49f2c0fe34 Hunting works but the kill part has a bug.
2 months ago
Zed A. Shaw 2329d1d550 Cleaned up the code some and made the player and can move them around with wall collision.
2 months ago
Zed A. Shaw cb210cb12c Finally have a map displaying.
2 months ago
Zed A. Shaw 98f683daa5 Decided on tcell after chat suggestion, now to test on Windows.
2 months ago
Zed A. Shaw 9b3378e0e8 Initial commit
2 months ago
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