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Tag: Branch: Tree: d9c6520cb6
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10 Commits (d9c6520cb62ba4e2777fcc9927df39504b45eb52)
 

Author SHA1 Message Date
Zed A. Shaw d9c6520cb6 Added color for drawing entities.
6 days ago
Zed A. Shaw 0a471b37db More cleanup and now placing enemies at dead ends.
6 days ago
Zed A. Shaw 173e136a2d Now have rooms working and cleaned up the code more.
6 days ago
Zed A. Shaw 65d390af57 Cleaned up the code some after debugging for a while.
6 days ago
Zed A. Shaw 306fe54a87 Got the maze algorithm to work. Turns out Go considers a change in type as meaning to make a new variable.
1 week ago
Zed A. Shaw 49f2c0fe34 Hunting works but the kill part has a bug.
1 week ago
Zed A. Shaw 2329d1d550 Cleaned up the code some and made the player and can move them around with wall collision.
1 week ago
Zed A. Shaw cb210cb12c Finally have a map displaying.
1 week ago
Zed A. Shaw 98f683daa5 Decided on tcell after chat suggestion, now to test on Windows.
1 week ago
Zed A. Shaw 9b3378e0e8 Initial commit
1 week ago
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