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package main
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import (
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"fmt"
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"os/exec"
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"log"
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"io"
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"os"
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"time"
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"io/fs"
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"path/filepath"
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"errors"
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"lcthw.dev/go/ttarpit/config"
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"github.com/fsnotify/fsnotify"
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"bufio"
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"regexp"
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"strconv"
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)
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type ErrInfo struct {
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File string
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Line int
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Col int
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ErrType string
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Message string
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}
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type Game struct {
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settings config.Config
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BuildRunning bool
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HP int
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Errors int
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}
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func MakeGame(settings config.Config) *Game {
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game := new(Game)
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game.settings = settings
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game.HP = settings.StartingHP
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return game
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}
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func (game *Game) ParseErrInfo(line string, reg *regexp.Regexp) (ErrInfo, bool) {
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var info ErrInfo
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matches := reg.FindStringSubmatch(line)
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if matches == nil {
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return info, false
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}
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et_index := reg.SubexpIndex("ErrType")
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if et_index != -1 {
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info.ErrType = matches[et_index]
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}
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// BUG: use reflect
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info.File = matches[reg.SubexpIndex("File")]
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info.Line, _ = strconv.Atoi(matches[reg.SubexpIndex("Line")])
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info.Col, _ = strconv.Atoi(matches[reg.SubexpIndex("Col")])
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info.Message = matches[reg.SubexpIndex("Message")]
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return info, true
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}
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func (game *Game) TakeHit(errinfo ErrInfo) {
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fmt.Println("!!!!!!!!!!!!!!!!!", errinfo)
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game.Errors++
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game.HP--
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}
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func (game *Game) LaunchLogger(in io.Reader, out io.Writer, err error) {
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if err != nil { log.Fatal(err) }
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go func() {
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scan := bufio.NewScanner(in)
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for scan.Scan() {
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for _, reg := range game.settings.TriggerRegex {
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line := scan.Text()
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errinfo, ok := game.ParseErrInfo(line, reg)
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if ok {
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game.TakeHit(errinfo)
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}
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}
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}
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}()
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}
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func (game *Game) LaunchProcess(proc *config.Process) {
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proc.ExecCmd = exec.Command(proc.Command, proc.Args...)
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if errors.Is(proc.ExecCmd.Err, exec.ErrDot) {
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proc.ExecCmd.Err = nil
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}
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fmt.Println("STARTING", proc.Command)
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stderr, err := proc.ExecCmd.StderrPipe();
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game.LaunchLogger(stderr, os.Stdout, err)
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stdout, err := proc.ExecCmd.StdoutPipe();
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game.LaunchLogger(stdout, os.Stdout, err)
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err = proc.ExecCmd.Start()
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if err != nil {
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log.Fatalf("FAIL %s %s err=%v", proc.Command, proc.Args, err)
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}
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fmt.Println("WAITING for", proc.Command)
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proc.ExecCmd.Wait()
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fmt.Println("PROCESS", proc.Command, "EXITED")
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}
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func (game *Game) MatchesPath(fp string) bool {
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fp = filepath.ToSlash(fp)
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for _, reg := range game.settings.IncludeRegex {
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matches := reg.MatchString(fp)
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if matches {
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return true
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}
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}
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return false
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}
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func (game *Game) BeginBuild() bool {
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if !game.BuildRunning {
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game.BuildRunning = true
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return true
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} else {
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return false
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}
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}
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func (game *Game) EndBuild() {
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game.BuildRunning = false
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}
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func (game *Game) RunBuild() {
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if game.BeginBuild() {
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defer game.EndBuild()
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fmt.Println("CONFIG:", game.settings.ConfigPath)
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fmt.Println("COMMANDs:", game.settings.Processes)
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for name, proc := range game.settings.Processes {
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fmt.Println("PROCESS:", name)
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game.LaunchProcess(&proc)
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fmt.Println("============== PROCESS EXIT")
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fmt.Printf("==== HP: %d Errors: %d =====\n",
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game.HP, game.Errors)
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if game.HP <= 0 {
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fmt.Println("!!!!!! YOU DIED !!!!!!!")
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game.HP = game.settings.StartingHP
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}
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fmt.Println("===========================")
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}
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time.Sleep(1000 * time.Millisecond)
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} else {
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fmt.Println("!!!! BUILD SKIP, already running")
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}
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}
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func (game *Game) AddWatchDir(watcher *fsnotify.Watcher, name string) error {
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return filepath.WalkDir(name,
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func(path string, d fs.DirEntry, err error) error {
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if err != nil {
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log.Printf("WATCH ERROR! walking=%s path=%s: err=%v", name, path, err)
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return err
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}
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if d.IsDir() {
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log.Println("WATCHING: ", path)
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err = watcher.Add(path)
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if err != nil {
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log.Printf("failed to watch %s", path)
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return err
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}
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}
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return nil
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})
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}
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func (game *Game) WatchDir() {
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watcher, err := fsnotify.NewWatcher()
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if err != nil {
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log.Fatal("Failed to start fsnotify", err)
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}
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defer watcher.Close()
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go func() {
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for {
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select {
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case event, ok := <-watcher.Events:
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if !ok {
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return
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}
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if event.Has(fsnotify.Create) {
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log.Println("---> CREATE", event.Name)
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game.AddWatchDir(watcher, event.Name)
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} else if event.Has(fsnotify.Write) {
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// check if match then do thing
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if game.MatchesPath(event.Name) {
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go game.RunBuild()
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}
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} else {
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log.Println("event:", event)
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}
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case err, ok := <-watcher.Errors:
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if !ok {
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return
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}
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log.Println("error: ", err)
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}
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}
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}()
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err = game.AddWatchDir(watcher, ".")
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if err != nil {
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log.Fatal(err, "Failed to watch .")
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}
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<-make(chan struct{})
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}
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func main() {
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settings := config.Load()
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game := MakeGame(settings)
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game.WatchDir()
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}
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