Refactor to a better layout for the future.

master
Zed A. Shaw 3 weeks ago
parent bf170962bd
commit 8ae845d014
  1. 26
      config/settings.go
  2. 101
      main.go

@ -22,37 +22,35 @@ type Config struct {
StartingHP int
ConfigPath string
BuildRunning bool
TriggerRegex []*regexp.Regexp
IncludeRegex []*regexp.Regexp
HP int
Errors int
}
var Settings Config
func ParseFlags(c *Config) {
flag.StringVar(&c.ConfigPath, "config", ".ttarpit.json", ".ttarpit.json to load")
flag.Parse()
}
func Load() {
ParseFlags(&Settings)
func Load() Config {
var settings Config
ParseFlags(&settings)
data, err := os.ReadFile(Settings.ConfigPath)
data, err := os.ReadFile(settings.ConfigPath)
if err != nil { log.Fatal(err) }
err = json.Unmarshal(data, &Settings)
err = json.Unmarshal(data, &settings)
if err != nil { log.Fatal(err) }
for _, reg := range Settings.Triggers {
Settings.TriggerRegex = append(Settings.TriggerRegex, regexp.MustCompile(reg))
for _, reg := range settings.Triggers {
settings.TriggerRegex = append(settings.TriggerRegex, regexp.MustCompile(reg))
}
for _, reg := range Settings.Includes {
Settings.IncludeRegex = append(Settings.IncludeRegex, regexp.MustCompile(reg))
for _, reg := range settings.Includes {
settings.IncludeRegex = append(settings.IncludeRegex, regexp.MustCompile(reg))
}
Settings.HP = Settings.StartingHP
return settings
}

@ -25,7 +25,24 @@ type ErrInfo struct {
Message string
}
func ParseErrInfo(line string, reg *regexp.Regexp) (ErrInfo, bool) {
type Game struct {
settings config.Config
BuildRunning bool
HP int
Errors int
}
func MakeGame(settings config.Config) *Game {
game := new(Game)
game.settings = settings
game.HP = settings.StartingHP
return game
}
func (game *Game) ParseErrInfo(line string, reg *regexp.Regexp) (ErrInfo, bool) {
var info ErrInfo
matches := reg.FindStringSubmatch(line)
@ -50,28 +67,33 @@ func ParseErrInfo(line string, reg *regexp.Regexp) (ErrInfo, bool) {
return info, true
}
func LaunchLogger(in io.Reader, out io.Writer, err error) {
func (game *Game) TakeHit(errinfo ErrInfo) {
fmt.Println("!!!!!!!!!!!!!!!!!", errinfo)
game.Errors++
game.HP--
}
func (game *Game) LaunchLogger(in io.Reader, out io.Writer, err error) {
if err != nil { log.Fatal(err) }
go func() {
scan := bufio.NewScanner(in)
for scan.Scan() {
for _, reg := range config.Settings.TriggerRegex {
for _, reg := range game.settings.TriggerRegex {
line := scan.Text()
errinfo, ok := ParseErrInfo(line, reg)
errinfo, ok := game.ParseErrInfo(line, reg)
if ok {
fmt.Println("!!!!!!!!!!!!!!!!!", errinfo)
config.Settings.Errors++
config.Settings.HP--
game.TakeHit(errinfo)
}
}
}
}()
}
func LaunchProcess(proc *config.Process) {
func (game *Game) LaunchProcess(proc *config.Process) {
proc.ExecCmd = exec.Command(proc.Command, proc.Args...)
if errors.Is(proc.ExecCmd.Err, exec.ErrDot) {
proc.ExecCmd.Err = nil
@ -80,10 +102,10 @@ func LaunchProcess(proc *config.Process) {
fmt.Println("STARTING", proc.Command)
stderr, err := proc.ExecCmd.StderrPipe();
LaunchLogger(stderr, os.Stdout, err)
game.LaunchLogger(stderr, os.Stdout, err)
stdout, err := proc.ExecCmd.StdoutPipe();
LaunchLogger(stdout, os.Stdout, err)
game.LaunchLogger(stdout, os.Stdout, err)
err = proc.ExecCmd.Start()
if err != nil {
@ -96,10 +118,11 @@ func LaunchProcess(proc *config.Process) {
fmt.Println("PROCESS", proc.Command, "EXITED")
}
func MatchesPath(fp string) bool {
func (game *Game) MatchesPath(fp string) bool {
fp = filepath.ToSlash(fp)
for _, reg := range config.Settings.IncludeRegex {
for _, reg := range game.settings.IncludeRegex {
matches := reg.MatchString(fp)
if matches {
@ -110,25 +133,37 @@ func MatchesPath(fp string) bool {
return false
}
func RunBuild() {
if !config.Settings.BuildRunning {
config.Settings.BuildRunning = true
defer func(){config.Settings.BuildRunning = false}()
func (game *Game) BeginBuild() bool {
if !game.BuildRunning {
game.BuildRunning = true
return true
} else {
return false
}
}
fmt.Println("CONFIG:", config.Settings.ConfigPath)
fmt.Println("COMMANDs:", config.Settings.Processes)
func (game *Game) EndBuild() {
game.BuildRunning = false
}
func (game *Game) RunBuild() {
if game.BeginBuild() {
defer game.EndBuild()
fmt.Println("CONFIG:", game.settings.ConfigPath)
fmt.Println("COMMANDs:", game.settings.Processes)
for name, proc := range config.Settings.Processes {
for name, proc := range game.settings.Processes {
fmt.Println("PROCESS:", name)
LaunchProcess(&proc)
game.LaunchProcess(&proc)
fmt.Println("============== PROCESS EXIT")
fmt.Printf("==== HP: %d Errors: %d =====\n",
config.Settings.HP, config.Settings.Errors)
game.HP, game.Errors)
if config.Settings.HP <= 0 {
if game.HP <= 0 {
fmt.Println("!!!!!! YOU DIED !!!!!!!")
config.Settings.HP = config.Settings.StartingHP
game.HP = game.settings.StartingHP
}
fmt.Println("===========================")
@ -140,7 +175,7 @@ func RunBuild() {
}
}
func AddWatchDir(watcher *fsnotify.Watcher, name string) error {
func (game *Game) AddWatchDir(watcher *fsnotify.Watcher, name string) error {
return filepath.WalkDir(name,
func(path string, d fs.DirEntry, err error) error {
if err != nil {
@ -161,7 +196,7 @@ func AddWatchDir(watcher *fsnotify.Watcher, name string) error {
})
}
func WatchDir() {
func (game *Game) WatchDir() {
watcher, err := fsnotify.NewWatcher()
if err != nil {
log.Fatal("Failed to start fsnotify", err)
@ -178,11 +213,11 @@ func WatchDir() {
if event.Has(fsnotify.Create) {
log.Println("---> CREATE", event.Name)
AddWatchDir(watcher, event.Name)
game.AddWatchDir(watcher, event.Name)
} else if event.Has(fsnotify.Write) {
// check if match then do thing
if MatchesPath(event.Name) {
go RunBuild()
if game.MatchesPath(event.Name) {
go game.RunBuild()
}
} else {
log.Println("event:", event)
@ -196,7 +231,7 @@ func WatchDir() {
}
}()
err = AddWatchDir(watcher, ".")
err = game.AddWatchDir(watcher, ".")
if err != nil {
log.Fatal(err, "Failed to watch .")
@ -205,10 +240,10 @@ func WatchDir() {
<-make(chan struct{})
}
func main() {
config.Load()
settings := config.Load()
game := MakeGame(settings)
fmt.Println("WAITING....")
WatchDir()
game.WatchDir()
}

Loading…
Cancel
Save