|  |  | @ -42,6 +42,7 @@ namespace gui { | 
			
		
	
		
		
			
				
					
					|  |  |  |       auto button = $gui.entity(name); |  |  |  |       auto button = $gui.entity(name); | 
			
		
	
		
		
			
				
					
					|  |  |  | 
 |  |  |  | 
 | 
			
		
	
		
		
			
				
					
					|  |  |  |       if(name == "circle_area") { |  |  |  |       if(name == "circle_area") { | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |         $gui.set<Shader>(button, {0.4f}); | 
			
		
	
		
		
			
				
					
					|  |  |  |         $gui.set<Sprite>(button, {"the_ritual_circle"}); |  |  |  |         $gui.set<Sprite>(button, {"the_ritual_circle"}); | 
			
		
	
		
		
			
				
					
					|  |  |  |         $gui.set<Clickable>(button, { |  |  |  |         $gui.set<Clickable>(button, { | 
			
		
	
		
		
			
				
					
					|  |  |  |             [&](auto ent, auto){ ritual_circle_clicked(ent); } |  |  |  |             [&](auto ent, auto){ ritual_circle_clicked(ent); } | 
			
		
	
	
		
		
			
				
					|  |  | @ -49,6 +50,7 @@ namespace gui { | 
			
		
	
		
		
			
				
					
					|  |  |  |       } else if(name.starts_with("inv_slot")) { |  |  |  |       } else if(name.starts_with("inv_slot")) { | 
			
		
	
		
		
			
				
					
					|  |  |  |         $gui.set<Sprite>(button, { |  |  |  |         $gui.set<Sprite>(button, { | 
			
		
	
		
		
			
				
					
					|  |  |  |             fmt::format("{}-64", junk_list[button % junk_list.size()])}); |  |  |  |             fmt::format("{}-64", junk_list[button % junk_list.size()])}); | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |         $gui.set<Shader>(button, {0.4f}); | 
			
		
	
		
		
			
				
					
					|  |  |  |         $gui.set<Clickable>(button, { |  |  |  |         $gui.set<Clickable>(button, { | 
			
		
	
		
		
			
				
					
					|  |  |  |             [&](auto ent, auto){ inv_slot_clicked(ent); } |  |  |  |             [&](auto ent, auto){ inv_slot_clicked(ent); } | 
			
		
	
		
		
			
				
					
					|  |  |  |         }); |  |  |  |         }); | 
			
		
	
	
		
		
			
				
					|  |  | 
 |