A retro style homage to 80s dungeon crawlers hand crafted in C++.
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raycaster/tools
Zed A. Shaw b9209beddd Better error when you have duplicate map icons. 6 months ago
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arena.cpp Started working on this 'arena tester' tool that would let me load an enemy and test them, but then realized I could just make it so I can spawn enemies in the game. I'm keeping the arena around as it will be useful later as a scriptable testing tool, but for now just spawn and test. 10 months ago
arena_fsm.cpp Started working on this 'arena tester' tool that would let me load an enemy and test them, but then realized I could just make it so I can spawn enemies in the game. I'm keeping the arena around as it will be useful later as a scriptable testing tool, but for now just spawn and test. 10 months ago
arena_fsm.hpp Started working on this 'arena tester' tool that would let me load an enemy and test them, but then realized I could just make it so I can spawn enemies in the game. I'm keeping the arena around as it will be useful later as a scriptable testing tool, but for now just spawn and test. 10 months ago
arena_ui.cpp Big changes to use the new lel-guecs setup but now almost everything works. Only thing missing is Issue #16 in quecs. 7 months ago
arena_ui.hpp Started working on this 'arena tester' tool that would let me load an enemy and test them, but then realized I could just make it so I can spawn enemies in the game. I'm keeping the arena around as it will be useful later as a scriptable testing tool, but for now just spawn and test. 10 months ago
fragviewer.cpp Icons now work way better and don't have the the 'Rayview cuts icons' bug. It actually was a bug in the lel-guecs Sprite class that was using the TextureRect from the source sprite. Now its initialized with the framesize from the .json. This also uses the new guecs::Icon, but I have to fix that as it doesn't scale correctly. Closes #2. 7 months ago
icongen.cpp Better error when you have duplicate map icons. 6 months ago