A retro style homage to 80s dungeon crawlers hand crafted in C++.
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raycaster/gui
Zed A. Shaw ad0069e899 Made it so you can right-click on an item to use it, but yeah it's bad. Gotta refactor. 10 months ago
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boss_fight_ui.cpp Big changes to use the new lel-guecs setup but now almost everything works. Only thing missing is Issue #16 in quecs. 11 months ago
boss_fight_ui.hpp Simple Loot UI started. 1 year ago
combat_ui.cpp Made it so you can right-click on an item to use it, but yeah it's bad. Gotta refactor. 10 months ago
combat_ui.hpp Made it so you can right-click on an item to use it, but yeah it's bad. Gotta refactor. 10 months ago
debug_ui.cpp Switching to Linux to find a memory bug and I want to keep a record of what caused it. 11 months ago
debug_ui.hpp Switching to Linux to find a memory bug and I want to keep a record of what caused it. 11 months ago
dnd_loot.cpp Now floor drops always work by having a drop against a wall just drop at your feet. Closes #77. 11 months ago
dnd_loot.hpp Now floor drops always work by having a drop against a wall just drop at your feet. Closes #77. 11 months ago
event_router.cpp Made it so you can right-click on an item to use it, but yeah it's bad. Gotta refactor. 10 months ago
event_router.hpp Made it so you can right-click on an item to use it, but yeah it's bad. Gotta refactor. 10 months ago
fsm.cpp Made it so you can right-click on an item to use it, but yeah it's bad. Gotta refactor. 10 months ago
fsm.hpp Implemented a little screenshot tool. 12 months ago
fsm_events.hpp Made it so you can right-click on an item to use it, but yeah it's bad. Gotta refactor. 10 months ago
guecstra.cpp Big changes to use the new lel-guecs setup but now almost everything works. Only thing missing is Issue #16 in quecs. 11 months ago
guecstra.hpp Finally can pick things up, but it's really bad so far. Need a bunch of refactoring in how the collision system works, and make it so collision and maps can have multiple entities in the same square. 1 year ago
loot_ui.cpp Now floor drops always work by having a drop against a wall just drop at your feet. Closes #77. 11 months ago
loot_ui.hpp Now floor drops always work by having a drop against a wall just drop at your feet. Closes #77. 11 months ago
main_ui.cpp A bit of optimization to keep from generating the sorted sprite list over and over. Also tried to solve the problem of tombstone covering everything but no luck. 11 months ago
main_ui.hpp A bit of optimization to keep from generating the sorted sprite list over and over. Also tried to solve the problem of tombstone covering everything but no luck. 11 months ago
map_view.cpp Big changes to use the new lel-guecs setup but now almost everything works. Only thing missing is Issue #16 in quecs. 11 months ago
map_view.hpp Icons now work way better and don't have the the 'Rayview cuts icons' bug. It actually was a bug in the lel-guecs Sprite class that was using the TextureRect from the source sprite. Now its initialized with the framesize from the .json. This also uses the new guecs::Icon, but I have to fix that as it doesn't scale correctly. Closes #2. 11 months ago
mini_map.cpp Ripped out the string based map and created a Matrix map drawing function. 11 months ago
mini_map.hpp Big changes to use the new lel-guecs setup but now almost everything works. Only thing missing is Issue #16 in quecs. 11 months ago
overlay_ui.cpp Big changes to use the new lel-guecs setup but now almost everything works. Only thing missing is Issue #16 in quecs. 11 months ago
overlay_ui.hpp Big changes to use the new lel-guecs setup but now almost everything works. Only thing missing is Issue #16 in quecs. 11 months ago
ritual_ui.cpp Big changes to use the new lel-guecs setup but now almost everything works. Only thing missing is Issue #16 in quecs. 11 months ago
ritual_ui.hpp Ritual blanket now has its own internal id but I'm sort of thinking it needs to be more like inventory::Model. Closes #47. 12 months ago
status_ui.cpp Now you can heal yourself. 10 months ago
status_ui.hpp Now floor drops always work by having a drop against a wall just drop at your feet. Closes #77. 11 months ago