A retro style homage to 80s dungeon crawlers hand crafted in C++.
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raycaster/gui
Zed A. Shaw 25a143cf22 Turns out I don't need to remove so much when I simply don't want to display something. Closes #82. 10 months ago
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boss_fight_ui.cpp Refactored the mouse handling to use the new guecss Modifiers system and improved Clickable. 10 months ago
boss_fight_ui.hpp Refactored the mouse handling to use the new guecss Modifiers system and improved Clickable. 10 months ago
combat_ui.cpp Refactored the mouse handling to use the new guecss Modifiers system and improved Clickable. 10 months ago
combat_ui.hpp Refactored the mouse handling to use the new guecss Modifiers system and improved Clickable. 10 months ago
debug_ui.cpp Refactored the mouse handling to use the new guecss Modifiers system and improved Clickable. 10 months ago
debug_ui.hpp Refactored the mouse handling to use the new guecss Modifiers system and improved Clickable. 10 months ago
dnd_loot.cpp Now floor drops always work by having a drop against a wall just drop at your feet. Closes #77. 11 months ago
dnd_loot.hpp Now floor drops always work by having a drop against a wall just drop at your feet. Closes #77. 11 months ago
event_router.cpp Made it so you can right-click on an item to use it, but yeah it's bad. Gotta refactor. 10 months ago
event_router.hpp Made it so you can right-click on an item to use it, but yeah it's bad. Gotta refactor. 10 months ago
fsm.cpp Turns out I don't need to remove so much when I simply don't want to display something. Closes #82. 10 months ago
fsm.hpp Turns out I don't need to remove so much when I simply don't want to display something. Closes #82. 10 months ago
fsm_events.hpp Made it so you can right-click on an item to use it, but yeah it's bad. Gotta refactor. 10 months ago
guecstra.cpp Refactored the mouse handling to use the new guecss Modifiers system and improved Clickable. 10 months ago
guecstra.hpp Refactored the mouse handling to use the new guecss Modifiers system and improved Clickable. 10 months ago
loot_ui.cpp Refactored the mouse handling to use the new guecss Modifiers system and improved Clickable. 10 months ago
loot_ui.hpp Refactored the mouse handling to use the new guecss Modifiers system and improved Clickable. 10 months ago
main_ui.cpp Refactored the mouse handling to use the new guecss Modifiers system and improved Clickable. 10 months ago
main_ui.hpp Refactored the mouse handling to use the new guecss Modifiers system and improved Clickable. 10 months ago
map_view.cpp Big changes to use the new lel-guecs setup but now almost everything works. Only thing missing is Issue #16 in quecs. 11 months ago
map_view.hpp Icons now work way better and don't have the the 'Rayview cuts icons' bug. It actually was a bug in the lel-guecs Sprite class that was using the TextureRect from the source sprite. Now its initialized with the framesize from the .json. This also uses the new guecs::Icon, but I have to fix that as it doesn't scale correctly. Closes #2. 11 months ago
mini_map.cpp Ripped out the string based map and created a Matrix map drawing function. 11 months ago
mini_map.hpp Big changes to use the new lel-guecs setup but now almost everything works. Only thing missing is Issue #16 in quecs. 11 months ago
overlay_ui.cpp Refactored the mouse handling to use the new guecss Modifiers system and improved Clickable. 10 months ago
overlay_ui.hpp Big changes to use the new lel-guecs setup but now almost everything works. Only thing missing is Issue #16 in quecs. 11 months ago
ritual_ui.cpp Refactored the mouse handling to use the new guecss Modifiers system and improved Clickable. 10 months ago
ritual_ui.hpp Refactored the mouse handling to use the new guecss Modifiers system and improved Clickable. 10 months ago
status_ui.cpp Refactored the mouse handling to use the new guecss Modifiers system and improved Clickable. 10 months ago
status_ui.hpp Refactored the mouse handling to use the new guecss Modifiers system and improved Clickable. 10 months ago