Zed A. Shaw
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ec6baf40a6
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Now that bounds are using vectors we can just pass them directly.
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1 year ago |
Zed A. Shaw
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e05b2c304c
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Moved to SFML 3.0 now.
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1 year ago |
Zed A. Shaw
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7c56f350ab
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Enemies now actually adopt their color and all items too.
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1 year ago |
Zed A. Shaw
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59a6882b70
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Levels are now expanded out as you travel down and the stairs are only placed at the end of the level instead of randomly.
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1 year ago |
Zed A. Shaw
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82216b8307
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World copying with facts and constants is working so now new levels are possible, but need to work on previous level motion.
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1 year ago |
Zed A. Shaw
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2735a0ac1f
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Initial level management works and can go down levels but need to rework the ecs a bit to have the concept of 'constant' information and make copying it easy.
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1 year ago |
Zed A. Shaw
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58fae858ff
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You can now go down to new levels but the whole setup isn't very good. I need to now move to having a global/master World and one for each level so I don't copy the player and other important things around on each level.
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1 year ago |
Zed A. Shaw
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2825faf038
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You can now go down stairs to new levels, but when you do you become stairs or a random monster.
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1 year ago |
Zed A. Shaw
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c14efee9ea
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First step in refactoring to allow for multiple levels. Next is to clean up the APIs and sort out how things will be notified that they have to switch levels.
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1 year ago |
Zed A. Shaw
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3344181a47
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Cleaned up all the places I was doing push_back({constructorvar1, constructorvar2}) to use emplace_back(constructorvar1, constructorvar2) every other use should be only for actually copying.
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2 years ago |
Zed A. Shaw
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18a5f6bfa9
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Setup for the LevelManager to take charge of all level operations.
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2 years ago |
Zed A. Shaw
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193f5f915e
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Start the level manager for tomorrow.
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2 years ago |
Zed A. Shaw
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3a16595ca7
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A few small changes so that the player's lightsource is just like any other entity lightsource components.
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2 years ago |
Zed A. Shaw
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fc61ef42ac
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Figured out the easiest way to set a panel to be centered, but a lot of these config things need to be unified and cleaned up.
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2 years ago |
Zed A. Shaw
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269af02993
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There's now a GUI that shows up when you interact with stairs down.
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2 years ago |
Zed A. Shaw
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e63a8dd920
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Using an event for the device interaction is better. If I get to where there's tons of devices then I'll rethink it but right now this is less convoluted.
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2 years ago |
Zed A. Shaw
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8defc0bedf
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Initial idea for the interactive devices thing but I kind of hate it. Going to try another idea that will be simpler.
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2 years ago |
Zed A. Shaw
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e30c18fbdf
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Fixed up the idea for having dynamic callbacks on devices. Might become the new way to do stuff but not sure.
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2 years ago |
Zed A. Shaw
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d2162910f6
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Implemented configurable randomization in the world builder, and then got the beginning of devices to work for the next part of going down a level through stairs.
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2 years ago |
Zed A. Shaw
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7acbd0379f
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There's now a config to control the random world gen a bit.
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2 years ago |
Zed A. Shaw
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b16405cfdc
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Better random entity placement and config of entities is now more generic.
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2 years ago |
Zed A. Shaw
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641a405a06
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Need a disclaimer on bugs.
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2 years ago |
Zed A. Shaw
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86501f00f5
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More burn.
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2 years ago |
Zed A. Shaw
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27a603f0e1
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Yes, feel the burn.
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2 years ago |
Zed A. Shaw
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73b85e8057
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Finally have a name for my little matrix shape iterator library. I present to you, the SHITErators. Are they THE shit? Shit? Or just Shite?
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2 years ago |
Zed A. Shaw
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ffdea41faa
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Randomized rectangle placement without repetition works now. On to having multiple levels in the dungeon.
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2 years ago |
Zed A. Shaw
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cb976a69a9
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Map gen now works again and the enemy density is toned down.
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2 years ago |
Zed A. Shaw
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e9277bf052
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Mostly cleaned up world get to handle more rooms and paths, but rando_rect needs to be actually random.
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2 years ago |
Zed A. Shaw
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c19c53b15b
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Meson update and gdb fix.
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2 years ago |
Zed A. Shaw
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2b53363635
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Fix up a few operator things in amit's code.
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2 years ago |
Zed A. Shaw
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079734941c
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Amit's 1d->2d matrix that I can base a rewrite of mine on.
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2 years ago |
Zed A. Shaw
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80ef052e15
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Fixed a problem in the world builder after a refactor then made it do less random paths.
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2 years ago |
Zed A. Shaw
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128fc4f540
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Turned on all the warnings I could handle and made them into errors then fixed them all. Worldbuilder needs a refactor in random_path.
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2 years ago |
Zed A. Shaw
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f3f875ee80
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Initial changes to clean up the code.
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2 years ago |
Zed A. Shaw
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8d3ccd935d
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Bringing in Amit's matrix for study and comparison.
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2 years ago |
Zed A. Shaw
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ee304c30e3
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Made a curative component really quick.
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2 years ago |
Zed A. Shaw
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d6916b675e
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Enemies can be tagged as moving randomly, but it's very subtle.
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2 years ago |
Zed A. Shaw
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222b39c403
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Fixed up building enemies and items using componentsin the JSON.
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2 years ago |
Zed A. Shaw
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9ce4fbd552
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Reworked the way that entities are loaded so they're more dynamic and can be configured without modifying C++code.
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2 years ago |
Zed A. Shaw
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1f7214fcd4
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GUI now handles modals better and there's now a death screen that makes you exit. More to come.
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2 years ago |
Zed A. Shaw
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6cabd62c7f
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There's a simple death screen now and you can exit. More work on what death means later.
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2 years ago |
Zed A. Shaw
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f2864a62ee
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Game now loads random enemies and items into rooms but in rudimentary way. Need to now randomize more of it and make it more robust so only changing the .json is needed to get new effects and enemies.
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2 years ago |
Zed A. Shaw
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31e5eb7fce
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Picking up gold doesn't add it to your inventory.
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2 years ago |
Zed A. Shaw
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8e4add25a9
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A little more cleanup and then removing any completed bug notes.
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2 years ago |
Zed A. Shaw
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f35b74f335
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Results of today's code review session.
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2 years ago |
Zed A. Shaw
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14b3ea7676
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Inventory system is mostly working and I can pick up everything and use it.
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2 years ago |
Zed A. Shaw
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aaa6d9f9f3
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Can display items picked up but man is this some garbage code. I need to rethink how inventory is stored so that it'll work with the Menu.
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2 years ago |
Zed A. Shaw
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135d9a128b
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Basic inventory system working and can pick up items but needs to be reflected in the UI next.
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2 years ago |
Zed A. Shaw
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d7353a02df
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Initial layout of an item inventory UI.
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2 years ago |
Zed A. Shaw
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3d461bce6d
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Very simple items system to get into the inventory work.
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2 years ago |