assets
Now have a basic prototype lighting system.
1 year ago
scratchpad
Now have more test for the base functionality but need to push render tests and find a way to test the GUI. I've also brought in sol2 for lua integration but not sure what to do with it.
1 year ago
scripts
First coverage reports. Tests don't get near enough coverage but running the program does.
1 year ago
tests
Lighting is now in its own class using the new Pathing class. This should allow me to make it more consistent and possibly make Pathing more efficient.
1 year ago
wraps
Now have more test for the base functionality but need to push render tests and find a way to test the GUI. I've also brought in sol2 for lua integration but not sure what to do with it.
1 year ago
.gdbinit
FINALLLYYYY!!! Can't believe it took so long to solve this but now I can gdb and catch aborts.
1 year ago
.gitignore
Ignore more irrelevant things.
1 year ago
.tarpit.json
Ignore more irrelevant things.
1 year ago
.vimrc_proj
Mostly working prototype that uses FTXUI to render to SFML and then plays a sound when you hit a wall.
1 year ago
LICENSE
Initial commit
1 year ago
Makefile
A bit of cleanup and refinement before refactoring.
1 year ago
README.md
Fixes to make it build on OSX with old gear. I have an ancient OSX laptop that uses Clang 14 and it actuall works there. Amazing.
1 year ago
ansi_parser.cpp
Now have a basic prototype lighting system.
1 year ago
ansi_parser.hpp
Rewrote the ansi parser to exactly callback on color setting, so now just need to clean this all up and fix a few little bugs.
1 year ago
ansi_parser.rl
Now have a basic prototype lighting system.
1 year ago
collider.cpp
Light works with multiple sources and strengths, walls are faked out but I think I may keep that to make it easier to play.
1 year ago
collider.hpp
Light works with multiple sources and strengths, walls are faked out but I think I may keep that to make it easier to play.
1 year ago
color.hpp
Color is now in one nice location.
1 year ago
combat.cpp
Almost working save sytem but the data I store is totally wrong. I need to also save the entity IDs being used and map them to the components.
1 year ago
combat.hpp
First coverage reports. Tests don't get near enough coverage but running the program does.
1 year ago
components.hpp
Refactor the light calculations to be part of map instead of spread out all over. Still need to bring back lighting on walls and also pathing for enemies is currently busted.
1 year ago
config.cpp
Have to force the terminal detected by FTXUI to use full color no matter what it detects in the actual terminal.
1 year ago
config.hpp
Have to force the terminal detected by FTXUI to use full color no matter what it detects in the actual terminal.
1 year ago
dbc.cpp
Initial commit that has most of what I need.
1 year ago
dbc.hpp
Initial commit that has most of what I need.
1 year ago
dinkyecs.hpp
Event system now accepts any data and the GUI receives simpler events with data for them.
1 year ago
events.hpp
Event system now accepts any data and the GUI receives simpler events with data for them.
1 year ago
flecs.wrap
Brought in FLECS to play with, tomorrow we learn it.
1 year ago
fsm.hpp
Conver to using \ for member variables in classes. In structs just use the name.
1 year ago
gui.cpp
Lighting is now in its own class using the new Pathing class. This should allow me to make it more consistent and possibly make Pathing more efficient.
1 year ago
gui.hpp
Lighting is now in its own class using the new Pathing class. This should allow me to make it more consistent and possibly make Pathing more efficient.
1 year ago
lights.cpp
Lighting is now in its own class using the new Pathing class. This should allow me to make it more consistent and possibly make Pathing more efficient.
1 year ago
lights.hpp
Lighting is now in its own class using the new Pathing class. This should allow me to make it more consistent and possibly make Pathing more efficient.
1 year ago
main.cpp
Lighting is now in its own class using the new Pathing class. This should allow me to make it more consistent and possibly make Pathing more efficient.
1 year ago
map.cpp
Lighting is now in its own class using the new Pathing class. This should allow me to make it more consistent and possibly make Pathing more efficient.
1 year ago
map.hpp
Lighting is now in its own class using the new Pathing class. This should allow me to make it more consistent and possibly make Pathing more efficient.
1 year ago
meson.build
Lighting is now in its own class using the new Pathing class. This should allow me to make it more consistent and possibly make Pathing more efficient.
1 year ago
panel.cpp
Now have more test for the base functionality but need to push render tests and find a way to test the GUI. I've also brought in sol2 for lua integration but not sure what to do with it.
1 year ago
panel.hpp
Now have more test for the base functionality but need to push render tests and find a way to test the GUI. I've also brought in sol2 for lua integration but not sure what to do with it.
1 year ago
pathing.cpp
Lighting is now in its own class using the new Pathing class. This should allow me to make it more consistent and possibly make Pathing more efficient.
1 year ago
pathing.hpp
Lighting is now in its own class using the new Pathing class. This should allow me to make it more consistent and possibly make Pathing more efficient.
1 year ago
point.hpp
Lighting is now in its own class using the new Pathing class. This should allow me to make it more consistent and possibly make Pathing more efficient.
1 year ago
rand.cpp
Just wrote my own entity system to figure it out.
1 year ago
rand.hpp
Just wrote my own entity system to figure it out.
1 year ago
render.cpp
A bit of some clean up, API unifying, and some performance tweaks.
1 year ago
render.hpp
A bit of some clean up, API unifying, and some performance tweaks.
1 year ago
save.cpp
Lighting is now in its own class using the new Pathing class. This should allow me to make it more consistent and possibly make Pathing more efficient.
1 year ago
save.hpp
More notes on the next things to do.
1 year ago
sound.cpp
Rendering code stripped out of the GUI code.
1 year ago
sound.hpp
Rendering code stripped out of the GUI code.
1 year ago
status.txt
Lighting is now in its own class using the new Pathing class. This should allow me to make it more consistent and possibly make Pathing more efficient.
1 year ago
systems.cpp
Lighting is now in its own class using the new Pathing class. This should allow me to make it more consistent and possibly make Pathing more efficient.
1 year ago
systems.hpp
Lighting is now in its own class using the new Pathing class. This should allow me to make it more consistent and possibly make Pathing more efficient.
1 year ago
tser.hpp
The json output is a problem but I don't even use it.
1 year ago
tser.wrap
Stripped tser.hpp down to the essentials so I can study it. No base64 encoding, less than comparison (wtf is that for), and I may even remove the 'json' output.
1 year ago