The next little game in the series where I make a fancy rogue game.
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Zed A. Shaw 3f7a9cc124 Lighting is now in its own class using the new Pathing class. This should allow me to make it more consistent and possibly make Pathing more efficient. 1 year ago
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ansi_parser.cpp Now have more test for the base functionality but need to push render tests and find a way to test the GUI. I've also brought in sol2 for lua integration but not sure what to do with it. 1 year ago
collider.cpp Now have more test for the base functionality but need to push render tests and find a way to test the GUI. I've also brought in sol2 for lua integration but not sure what to do with it. 1 year ago
components.cpp First coverage reports. Tests don't get near enough coverage but running the program does. 1 year ago
config.cpp Almost working save sytem but the data I store is totally wrong. I need to also save the entity IDs being used and map them to the components. 1 year ago
config.json Basic config system from a json file but it's got serious issues. Can't copy construct it because of the variable blocking copying, and it can't even be put into the dinkyecs in any way. 1 year ago
dbc.cpp Initial commit that has most of what I need. 1 year ago
dijkstra.json Dijkstra thing is working on a sample map. 1 year ago
dinkyecs.cpp Event system now accepts any data and the GUI receives simpler events with data for them. 1 year ago
fsm.cpp Conver to using \ for member variables in classes. In structs just use the name. 1 year ago
lighting.cpp Lighting is now in its own class using the new Pathing class. This should allow me to make it more consistent and possibly make Pathing more efficient. 1 year ago
map.cpp Lighting is now in its own class using the new Pathing class. This should allow me to make it more consistent and possibly make Pathing more efficient. 1 year ago
panel.cpp Now have more test for the base functionality but need to push render tests and find a way to test the GUI. I've also brought in sol2 for lua integration but not sure what to do with it. 1 year ago
pathing.cpp Initial stab at pulling the pathing out. 1 year ago
render.cpp Now have more test for the base functionality but need to push render tests and find a way to test the GUI. I've also brought in sol2 for lua integration but not sure what to do with it. 1 year ago
save.cpp Lighting is now in its own class using the new Pathing class. This should allow me to make it more consistent and possibly make Pathing more efficient. 1 year ago
sound.cpp Removed the ambient sound until I can redesign it. 1 year ago