Zed A. Shaw
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268d8abf52
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Sounds are working...BUT...I have to make ones I own so hang on until I do that.
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2 years ago |
Zed A. Shaw
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7309ec2f40
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Now I can play a sound! Yay!
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2 years ago |
Zed A. Shaw
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f83c0c7ff9
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Rework the GUI so that I can place my face while I stream.
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2 years ago |
Zed A. Shaw
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07677068ab
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Reformat.
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2 years ago |
Zed A. Shaw
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f56fd26e85
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Forgot the libgit2 patch.
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2 years ago |
Zed A. Shaw
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8f48627c72
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Rough cut on install instructions.
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2 years ago |
Zed A. Shaw
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f73d3fbfd8
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Added in an openal dependency for today's stream.
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2 years ago |
Zed A. Shaw
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9a012813ae
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Game now keeps track of deaths, rounds, streaks and other fun stuff. You can also die finally.
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2 years ago |
Zed A. Shaw
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a13704fe33
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Got a simple GUI layout working for the most part.
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2 years ago |
Zed A. Shaw
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4520e20ab7
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Improve the GameEngine test.
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2 years ago |
Zed A. Shaw
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c52bc8fafd
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Make the game engine use a start/end round and do healing if you don't make any mistakes.
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2 years ago |
Zed A. Shaw
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e35536c7e3
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More refactoring in prep for a real design.
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2 years ago |
Zed A. Shaw
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b9e9119832
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A bit less wait time before running the build so it's more responsive.
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2 years ago |
Zed A. Shaw
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ceba46c658
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GUI is now in its own unit.
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2 years ago |
Zed A. Shaw
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6d4aa9390a
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First kind of working FTXUI for the game.
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2 years ago |
Zed A. Shaw
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6fc74ca199
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DBC didn't work on its own. Needed the functional stuff to get the lambdas.
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2 years ago |
Zed A. Shaw
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9cc6724df8
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Sort of working scrolling window thing.
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2 years ago |
Zed A. Shaw
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4227ee1cdc
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Use an ostringstream for the output and make the test actually confirm the results.
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2 years ago |
Zed A. Shaw
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38104f60f3
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Looks like the brainfuck is working. It can do a hello world program.
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2 years ago |
Zed A. Shaw
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5b18849ddc
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Just a little cleanup before getting serious again.
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2 years ago |
Zed A. Shaw
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52b59d38ad
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Move the tests to catch2 so I can get tap output for the game.
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2 years ago |
Zed A. Shaw
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1fb99618bf
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A simple brainfuck interpreter for the game's idea.
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2 years ago |
Zed A. Shaw
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984031bf33
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Test passes now, and most of the gear is working, but now I think I can't use doctest because it doesn't support TAP output.
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2 years ago |
Zed A. Shaw
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440be444ea
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Moved the game engine into its own unit and then made a failing test for it.
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2 years ago |
Zed A. Shaw
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fb5bf9d733
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A quick and dirty test with doctest. Should be good enough.
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2 years ago |
Zed A. Shaw
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4365bfa98d
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A thread version of a UI that updates the the background.
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2 years ago |
Zed A. Shaw
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20999eddd7
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Finally got the buttons working on a simple UI that also does other things behind the scenes. Need to study FTXUI more though as I didn't catch the error with Render().
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2 years ago |
Zed A. Shaw
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aee2ac5b27
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Rename the hack spike of the game idea to its final name. Start a test of FTXUI for the game.
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2 years ago |
Zed A. Shaw
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00597c0aaa
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A bit of restructuring and some color output for fun.
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2 years ago |
Zed A. Shaw
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5c1b6d9243
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Way quicker and easier to simply use the .gitignore to figure out if an important file has changed. This is probably chock full of bugs and memory leaks but it is working.
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2 years ago |
Zed A. Shaw
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83b6aa7cd0
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I now have the kernel of the game prototyped.
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2 years ago |
Zed A. Shaw
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f1ee5e82f4
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The watchgit works but I don't think I really need libgit2 at all if I can just process the .gitignore correctly.
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2 years ago |
Zed A. Shaw
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899e481c9d
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A little better build but I really need to clean this up and use a state machine to handle the process.
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2 years ago |
Zed A. Shaw
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93b181cdbc
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Quick attempt at an xmake.lua build. Doesn't work.
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2 years ago |
Zed A. Shaw
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09d8fe3c01
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Using a hack to make makeprg run Meson
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2 years ago |
Zed A. Shaw
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374e50a75b
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Don't need this include.
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2 years ago |
Zed A. Shaw
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5f87d9846c
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First drop the game's core mechanic that compiles.
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2 years ago |