Stop doing MakeX as it's not usually done that way.

master
Zed A. Shaw 5 days ago
parent fa4f9834a2
commit 788571b35a
  1. 8
      main.go

@ -239,7 +239,7 @@ func (game *Game) InitScreen() {
if err != nil { log.Fatal(err) } if err != nil { log.Fatal(err) }
} }
func MakeGame(width int, height int) (*Game) { func NewGame(width int, height int) (*Game) {
var game Game var game Game
game.width = width game.width = width
@ -497,7 +497,7 @@ func (game *Game) AddRooms(dead_ends []Position, size int) {
} }
} }
func (game *Game) MakeMap() []Position { func (game *Game) NewMap() []Position {
game.FillMap(game.level, '#') game.FillMap(game.level, '#')
dead_ends := game.HuntAndKill() dead_ends := game.HuntAndKill()
@ -530,11 +530,11 @@ func main() {
if err != nil { log.Fatal(err) } if err != nil { log.Fatal(err) }
dbg = log.New(out, "", log.LstdFlags) dbg = log.New(out, "", log.LstdFlags)
game := MakeGame(27, 17) game := NewGame(27, 17)
game.InitScreen() game.InitScreen()
for { for {
dead_ends := game.MakeMap() dead_ends := game.NewMap()
game.PlaceEnemies(dead_ends) game.PlaceEnemies(dead_ends)
game.Render() game.Render()

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