Go has problems with mv and paths so had to fix that, and also remove some things from previous steps.

master
Zed A. Shaw 11 months ago
parent 236e0e1f34
commit 95bc0256c6
  1. 4
      02_mazes_and_enemies/main.go
  2. 2
      03_pathing_enemies/main.go
  3. 0
      04_combat/Makefile
  4. 0
      04_combat/combat.go
  5. 0
      04_combat/data.go
  6. 0
      04_combat/debug.go
  7. 0
      04_combat/game.go
  8. 0
      04_combat/go.mod
  9. 0
      04_combat/go.sum
  10. 0
      04_combat/main.go
  11. 0
      04_combat/map.go
  12. 0
      04_combat/maze.go
  13. 0
      04_combat/movement.go
  14. 0
      04_combat/pathing.go
  15. 0
      04_combat/ui.go

@ -3,7 +3,7 @@ package main
func main() { func main() {
DebugInit() DebugInit()
game := NewGame(27, 17) game := NewGame(17, 11)
game.InitScreen() game.InitScreen()
game.NewMap() game.NewMap()
@ -11,7 +11,7 @@ func main() {
game.PlaceEnemies(dead_ends) game.PlaceEnemies(dead_ends)
game.Render() game.Render()
for game.HandleEvents() && game.Player.HP > 0 { for game.HandleEvents() {
game.Render() game.Render()
} }

@ -3,7 +3,7 @@ package main
func main() { func main() {
DebugInit() DebugInit()
game := NewGame(27, 17) game := NewGame(17, 11)
game.InitScreen() game.InitScreen()
for { for {

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