Go has problems with mv and paths so had to fix that, and also remove some things from previous steps.

master
Zed A. Shaw 3 days ago
parent 236e0e1f34
commit 95bc0256c6
  1. 4
      02_mazes_and_enemies/main.go
  2. 2
      03_pathing_enemies/main.go
  3. 0
      04_combat/Makefile
  4. 0
      04_combat/combat.go
  5. 0
      04_combat/data.go
  6. 0
      04_combat/debug.go
  7. 0
      04_combat/game.go
  8. 0
      04_combat/go.mod
  9. 0
      04_combat/go.sum
  10. 0
      04_combat/main.go
  11. 0
      04_combat/map.go
  12. 0
      04_combat/maze.go
  13. 0
      04_combat/movement.go
  14. 0
      04_combat/pathing.go
  15. 0
      04_combat/ui.go

@ -3,7 +3,7 @@ package main
func main() { func main() {
DebugInit() DebugInit()
game := NewGame(27, 17) game := NewGame(17, 11)
game.InitScreen() game.InitScreen()
game.NewMap() game.NewMap()
@ -11,7 +11,7 @@ func main() {
game.PlaceEnemies(dead_ends) game.PlaceEnemies(dead_ends)
game.Render() game.Render()
for game.HandleEvents() && game.Player.HP > 0 { for game.HandleEvents() {
game.Render() game.Render()
} }

@ -3,7 +3,7 @@ package main
func main() { func main() {
DebugInit() DebugInit()
game := NewGame(27, 17) game := NewGame(17, 11)
game.InitScreen() game.InitScreen()
for { for {

Loading…
Cancel
Save