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@ -6,7 +6,6 @@ func main() { |
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game := NewGame(17, 11) |
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game := NewGame(17, 11) |
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game.InitScreen() |
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game.InitScreen() |
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for { |
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game.NewMap() |
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game.NewMap() |
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dead_ends := game.NewMaze() |
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dead_ends := game.NewMaze() |
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game.PlaceEnemies(dead_ends) |
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game.PlaceEnemies(dead_ends) |
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@ -18,10 +17,5 @@ func main() { |
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game.Render() |
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game.Render() |
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} |
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} |
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if game.Player.HP <= 0 { |
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game.Restart() |
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} else { |
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game.Exit() |
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game.Exit() |
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} |
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} |
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} |
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} |
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