The main for the pathing didn't need to loop.

master
Zed A. Shaw 2 days ago
parent fe1313966a
commit aef3abf941
  1. 6
      03_pathing_enemies/main.go

@ -6,7 +6,6 @@ func main() {
game := NewGame(17, 11) game := NewGame(17, 11)
game.InitScreen() game.InitScreen()
for {
game.NewMap() game.NewMap()
dead_ends := game.NewMaze() dead_ends := game.NewMaze()
game.PlaceEnemies(dead_ends) game.PlaceEnemies(dead_ends)
@ -18,10 +17,5 @@ func main() {
game.Render() game.Render()
} }
if game.Player.HP <= 0 {
game.Restart()
} else {
game.Exit() game.Exit()
}
}
} }

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