@ -6,7 +6,6 @@ func main() {
game := NewGame(17, 11)
game.InitScreen()
for {
game.NewMap()
dead_ends := game.NewMaze()
game.PlaceEnemies(dead_ends)
@ -18,10 +17,5 @@ func main() {
game.Render()
}
if game.Player.HP <= 0 {
game.Restart()
} else {
game.Exit()