|
|
@ -67,12 +67,13 @@ func (game *Game) Render() { |
|
|
|
|
|
|
|
|
|
|
|
game.Screen.Clear() |
|
|
|
game.Screen.Clear() |
|
|
|
game.DrawMap() |
|
|
|
game.DrawMap() |
|
|
|
game.DrawEntity('@', game.Player.Pos, tcell.ColorYellow) |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
if SHOW_PATHS { |
|
|
|
if SHOW_PATHS { |
|
|
|
game.DrawPaths() |
|
|
|
game.DrawPaths() |
|
|
|
} |
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
game.DrawEntity('@', game.Player.Pos, tcell.ColorYellow) |
|
|
|
|
|
|
|
|
|
|
|
for pos, _ := range game.Enemies { |
|
|
|
for pos, _ := range game.Enemies { |
|
|
|
game.DrawEntity('G', pos, tcell.ColorRed) |
|
|
|
game.DrawEntity('G', pos, tcell.ColorRed) |
|
|
|
} |
|
|
|
} |
|
|
|