@ -67,12 +67,13 @@ func (game *Game) Render() {
game.Screen.Clear()
game.DrawMap()
game.DrawEntity('@', game.Player.Pos, tcell.ColorYellow)
if SHOW_PATHS {
game.DrawPaths()
}
for pos, _ := range game.Enemies {
game.DrawEntity('G', pos, tcell.ColorRed)