Zed A. Shaw
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14855db086
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Map should match too.
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2 days ago |
Zed A. Shaw
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d108a16c91
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Make the pathing in 04 the same as 03.
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2 days ago |
Zed A. Shaw
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aef3abf941
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The main for the pathing didn't need to loop.
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2 days ago |
Zed A. Shaw
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fe1313966a
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The diffs must be pretty or else.
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2 days ago |
Zed A. Shaw
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9279099dc8
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More diff prettying.
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2 days ago |
Zed A. Shaw
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ac8f0d2736
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More diff prettying.
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2 days ago |
Zed A. Shaw
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ccb059a7de
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More diff pretty work.
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2 days ago |
Zed A. Shaw
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fbee0b034d
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Small change to make diff better.
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2 days ago |
Zed A. Shaw
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99d9cb8188
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Turn on path visualizing.
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3 days ago |
Zed A. Shaw
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95bc0256c6
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Go has problems with mv and paths so had to fix that, and also remove some things from previous steps.
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3 days ago |
Zed A. Shaw
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236e0e1f34
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No need for game.Restart yet.
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3 days ago |
Zed A. Shaw
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1f3ecb9268
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And the final project will be this 04 form.
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3 days ago |
Zed A. Shaw
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eb264f84e1
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Now the pathing is incorporated into the project before doing combat and final touches.
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3 days ago |
Zed A. Shaw
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f7fd04e8e0
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Next phase worked out, but had to move some stuff around in the final result as well.
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3 days ago |
Zed A. Shaw
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00647a20e1
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Using the new multi-file layout, which is going to be better.
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3 days ago |
Zed A. Shaw
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a2075eea59
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Broke everything up into separate files to see if that's easier to manage. Looks like it'll be better.
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3 days ago |
Zed A. Shaw
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0059f89e22
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Reorganized the final result so that functions are in different sections based on their use.
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3 days ago |
Zed A. Shaw
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41ef9fd8ab
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Now have the rogue carved up into a progression.
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3 days ago |
Zed A. Shaw
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479708e2d3
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Move the initial code into a new subdir as the first offering.
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3 days ago |
Zed A. Shaw
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788571b35a
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Stop doing MakeX as it's not usually done that way.
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5 days ago |
Zed A. Shaw
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fa4f9834a2
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Restarting the game works better.
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5 days ago |
Zed A. Shaw
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e609673dee
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When you die a new game starts.
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5 days ago |
Zed A. Shaw
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29f4f6dd36
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You can now kill enemies, but they can't kill you.
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5 days ago |
Zed A. Shaw
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b4a3ba1165
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Pathing enemies is now working, next is combat.
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5 days ago |
Zed A. Shaw
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dc2569f8e2
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Enemies now chase the player, but no combat yet.
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5 days ago |
Zed A. Shaw
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6a6c3b9013
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Pathing is working now to make enemies use it.
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5 days ago |
Zed A. Shaw
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c22bef62c9
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Have the initial cut of the pathing but it's not working yet.
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6 days ago |
Zed A. Shaw
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feffe21c9e
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A quick little random movement for enemies to work out collision.
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6 days ago |
Zed A. Shaw
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b32c69cd7e
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Make number of rooms depend on the size the map.
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6 days ago |
Zed A. Shaw
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6d3d7b1c3f
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Now have enemy collision.
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6 days ago |
Zed A. Shaw
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d9c6520cb6
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Added color for drawing entities.
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6 days ago |
Zed A. Shaw
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0a471b37db
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More cleanup and now placing enemies at dead ends.
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6 days ago |
Zed A. Shaw
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173e136a2d
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Now have rooms working and cleaned up the code more.
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6 days ago |
Zed A. Shaw
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65d390af57
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Cleaned up the code some after debugging for a while.
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6 days ago |
Zed A. Shaw
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306fe54a87
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Got the maze algorithm to work. Turns out Go considers a change in type as meaning to make a new variable.
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1 week ago |
Zed A. Shaw
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49f2c0fe34
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Hunting works but the kill part has a bug.
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1 week ago |
Zed A. Shaw
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2329d1d550
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Cleaned up the code some and made the player and can move them around with wall collision.
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1 week ago |
Zed A. Shaw
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cb210cb12c
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Finally have a map displaying.
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1 week ago |
Zed A. Shaw
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98f683daa5
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Decided on tcell after chat suggestion, now to test on Windows.
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1 week ago |
Zed A. Shaw
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9b3378e0e8
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Initial commit
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1 week ago |