July 24, 2025 - October 24, 2025
Overview
16 Issues closed from 1 user
Closed #29 Create dead bodyy with no collision for no-loot situation 2 months ago
Closed #59 Refactor the LevelManager into a module like textures 2 months ago
Closed #85 DinkyECS shouldn't be copying facts and other stuff over to new worlds 2 months ago
Closed #62 Enemy drops not working on next level 2 months ago
Closed #80 Need to check for the file existing at textures.cpp:17 to give a better error 2 months ago
Closed #83 Icons on the map don't match their visual location. 2 months ago
Closed #82 Items you pickup and then drop not showing in the map 2 months ago
Closed #84 Confirm that events can be sent in a for-loop 2 months ago
Closed #79 Dead body prevents other things from being picked up 3 months ago
Closed #81 Need a SpatialMap::get_all that returns all things at that spot because can't pickup potion after skull 3 months ago
Closed #72 Need to a component for collision to tag things that have it and don't 3 months ago
Closed #78 Rendering should better show that there's mutliple items on the ground 3 months ago
Closed #73 Systems::distribute_loot should account for multiple things dying in the same spot 3 months ago
Closed #76 SpatialMap::get and neighbors need to account for collision and multiple entities 3 months ago
Closed #77 Drop items in the spot where the player is aiming 3 months ago
Closed #74 If you go down a level you get items disappear when you walk over them and rats became ghosts 3 months ago
8 Issues created by 1 user
Opened #70 Rayview is rendering the sprites way too much 3 months ago
Opened #71 In worldbuilder.cpp:95 I need to use a new component instead of using an inventory_count setting. 3 months ago
Opened #75 LevelManager::spawn_enemy is hot dogshit 3 months ago
Opened #86 Enemies standing on items still don't fight 2 months ago
Opened #87 Need to prevent invalid cell errors 2 months ago
Opened #88 Raycaster$camera needs to be properly initialized 2 months ago
Opened #89 Add an assert for player position equaling camera position 2 months ago
Opened #90 StatusUI::init called way too much 2 months ago