August 5, 2025 - August 5, 2026
Overview
11 Issues closed from 1 user
Closed #29 Create dead bodyy with no collision for no-loot situation 12 months ago
Closed #59 Refactor the LevelManager into a module like textures 12 months ago
Closed #85 DinkyECS shouldn't be copying facts and other stuff over to new worlds 12 months ago
Closed #62 Enemy drops not working on next level 12 months ago
Closed #80 Need to check for the file existing at textures.cpp:17 to give a better error 12 months ago
Closed #83 Icons on the map don't match their visual location. 12 months ago
Closed #82 Items you pickup and then drop not showing in the map 12 months ago
Closed #84 Confirm that events can be sent in a for-loop 12 months ago
Closed #79 Dead body prevents other things from being picked up 1 year ago
Closed #81 Need a SpatialMap::get_all that returns all things at that spot because can't pickup potion after skull 1 year ago
Closed #72 Need to a component for collision to tag things that have it and don't 1 year ago
5 Issues created by 1 user
Opened #86 Enemies standing on items still don't fight 12 months ago
Opened #87 Need to prevent invalid cell errors 12 months ago
Opened #88 Raycaster$camera needs to be properly initialized 11 months ago
Opened #89 Add an assert for player position equaling camera position 11 months ago
Opened #90 StatusUI::init called way too much 11 months ago