45 Commits (17e7fef95c5fb6f41488227edf302a02a58a4e23)
 

Author SHA1 Message Date
Zed A. Shaw 17e7fef95c Forgot the diffs made with my jank diff thing. 1 day ago
Zed A. Shaw d75dd78e3b No need to have CloneMap yet. 2 days ago
Zed A. Shaw 202a6ab692 Restart isn't needed yet. 2 days ago
Zed A. Shaw e44e6d37ad Ui doesn't need to change. 2 days ago
Zed A. Shaw 4f3c154cad Movement shouldn't shuffle around. 2 days ago
Zed A. Shaw 14855db086 Map should match too. 2 days ago
Zed A. Shaw d108a16c91 Make the pathing in 04 the same as 03. 2 days ago
Zed A. Shaw aef3abf941 The main for the pathing didn't need to loop. 2 days ago
Zed A. Shaw fe1313966a The diffs must be pretty or else. 2 days ago
Zed A. Shaw 9279099dc8 More diff prettying. 2 days ago
Zed A. Shaw ac8f0d2736 More diff prettying. 2 days ago
Zed A. Shaw ccb059a7de More diff pretty work. 2 days ago
Zed A. Shaw fbee0b034d Small change to make diff better. 2 days ago
Zed A. Shaw 99d9cb8188 Turn on path visualizing. 3 days ago
Zed A. Shaw 95bc0256c6 Go has problems with mv and paths so had to fix that, and also remove some things from previous steps. 3 days ago
Zed A. Shaw 236e0e1f34 No need for game.Restart yet. 3 days ago
Zed A. Shaw 1f3ecb9268 And the final project will be this 04 form. 3 days ago
Zed A. Shaw eb264f84e1 Now the pathing is incorporated into the project before doing combat and final touches. 3 days ago
Zed A. Shaw f7fd04e8e0 Next phase worked out, but had to move some stuff around in the final result as well. 3 days ago
Zed A. Shaw 00647a20e1 Using the new multi-file layout, which is going to be better. 3 days ago
Zed A. Shaw a2075eea59 Broke everything up into separate files to see if that's easier to manage. Looks like it'll be better. 3 days ago
Zed A. Shaw 0059f89e22 Reorganized the final result so that functions are in different sections based on their use. 3 days ago
Zed A. Shaw 41ef9fd8ab Now have the rogue carved up into a progression. 3 days ago
Zed A. Shaw 479708e2d3 Move the initial code into a new subdir as the first offering. 3 days ago
Zed A. Shaw 788571b35a Stop doing MakeX as it's not usually done that way. 5 days ago
Zed A. Shaw fa4f9834a2 Restarting the game works better. 5 days ago
Zed A. Shaw e609673dee When you die a new game starts. 5 days ago
Zed A. Shaw 29f4f6dd36 You can now kill enemies, but they can't kill you. 5 days ago
Zed A. Shaw b4a3ba1165 Pathing enemies is now working, next is combat. 5 days ago
Zed A. Shaw dc2569f8e2 Enemies now chase the player, but no combat yet. 5 days ago
Zed A. Shaw 6a6c3b9013 Pathing is working now to make enemies use it. 5 days ago
Zed A. Shaw c22bef62c9 Have the initial cut of the pathing but it's not working yet. 6 days ago
Zed A. Shaw feffe21c9e A quick little random movement for enemies to work out collision. 6 days ago
Zed A. Shaw b32c69cd7e Make number of rooms depend on the size the map. 6 days ago
Zed A. Shaw 6d3d7b1c3f Now have enemy collision. 6 days ago
Zed A. Shaw d9c6520cb6 Added color for drawing entities. 6 days ago
Zed A. Shaw 0a471b37db More cleanup and now placing enemies at dead ends. 6 days ago
Zed A. Shaw 173e136a2d Now have rooms working and cleaned up the code more. 6 days ago
Zed A. Shaw 65d390af57 Cleaned up the code some after debugging for a while. 6 days ago
Zed A. Shaw 306fe54a87 Got the maze algorithm to work. Turns out Go considers a change in type as meaning to make a new variable. 1 week ago
Zed A. Shaw 49f2c0fe34 Hunting works but the kill part has a bug. 1 week ago
Zed A. Shaw 2329d1d550 Cleaned up the code some and made the player and can move them around with wall collision. 1 week ago
Zed A. Shaw cb210cb12c Finally have a map displaying. 1 week ago
Zed A. Shaw 98f683daa5 Decided on tcell after chat suggestion, now to test on Windows. 1 week ago
Zed A. Shaw 9b3378e0e8 Initial commit 1 week ago