47 Commits (e7d735706c68009d48eddffb1fb95dca89f75ab6)
 

Author SHA1 Message Date
Zed A. Shaw e7d735706c Merge branch 'master' of lcthw.dev:go/curse-you-go-rogue 9 months ago
Zed A. Shaw 17e7fef95c Forgot the diffs made with my jank diff thing. 9 months ago
Zed A. Shaw e8ed2c9ede Exercise 28 in go is done. 9 months ago
Zed A. Shaw d75dd78e3b No need to have CloneMap yet. 9 months ago
Zed A. Shaw 202a6ab692 Restart isn't needed yet. 9 months ago
Zed A. Shaw e44e6d37ad Ui doesn't need to change. 9 months ago
Zed A. Shaw 4f3c154cad Movement shouldn't shuffle around. 9 months ago
Zed A. Shaw 14855db086 Map should match too. 9 months ago
Zed A. Shaw d108a16c91 Make the pathing in 04 the same as 03. 9 months ago
Zed A. Shaw aef3abf941 The main for the pathing didn't need to loop. 9 months ago
Zed A. Shaw fe1313966a The diffs must be pretty or else. 9 months ago
Zed A. Shaw 9279099dc8 More diff prettying. 9 months ago
Zed A. Shaw ac8f0d2736 More diff prettying. 9 months ago
Zed A. Shaw ccb059a7de More diff pretty work. 9 months ago
Zed A. Shaw fbee0b034d Small change to make diff better. 9 months ago
Zed A. Shaw 99d9cb8188 Turn on path visualizing. 9 months ago
Zed A. Shaw 95bc0256c6 Go has problems with mv and paths so had to fix that, and also remove some things from previous steps. 9 months ago
Zed A. Shaw 236e0e1f34 No need for game.Restart yet. 9 months ago
Zed A. Shaw 1f3ecb9268 And the final project will be this 04 form. 9 months ago
Zed A. Shaw eb264f84e1 Now the pathing is incorporated into the project before doing combat and final touches. 9 months ago
Zed A. Shaw f7fd04e8e0 Next phase worked out, but had to move some stuff around in the final result as well. 9 months ago
Zed A. Shaw 00647a20e1 Using the new multi-file layout, which is going to be better. 9 months ago
Zed A. Shaw a2075eea59 Broke everything up into separate files to see if that's easier to manage. Looks like it'll be better. 9 months ago
Zed A. Shaw 0059f89e22 Reorganized the final result so that functions are in different sections based on their use. 9 months ago
Zed A. Shaw 41ef9fd8ab Now have the rogue carved up into a progression. 9 months ago
Zed A. Shaw 479708e2d3 Move the initial code into a new subdir as the first offering. 9 months ago
Zed A. Shaw 788571b35a Stop doing MakeX as it's not usually done that way. 10 months ago
Zed A. Shaw fa4f9834a2 Restarting the game works better. 10 months ago
Zed A. Shaw e609673dee When you die a new game starts. 10 months ago
Zed A. Shaw 29f4f6dd36 You can now kill enemies, but they can't kill you. 10 months ago
Zed A. Shaw b4a3ba1165 Pathing enemies is now working, next is combat. 10 months ago
Zed A. Shaw dc2569f8e2 Enemies now chase the player, but no combat yet. 10 months ago
Zed A. Shaw 6a6c3b9013 Pathing is working now to make enemies use it. 10 months ago
Zed A. Shaw c22bef62c9 Have the initial cut of the pathing but it's not working yet. 10 months ago
Zed A. Shaw feffe21c9e A quick little random movement for enemies to work out collision. 10 months ago
Zed A. Shaw b32c69cd7e Make number of rooms depend on the size the map. 10 months ago
Zed A. Shaw 6d3d7b1c3f Now have enemy collision. 10 months ago
Zed A. Shaw d9c6520cb6 Added color for drawing entities. 10 months ago
Zed A. Shaw 0a471b37db More cleanup and now placing enemies at dead ends. 10 months ago
Zed A. Shaw 173e136a2d Now have rooms working and cleaned up the code more. 10 months ago
Zed A. Shaw 65d390af57 Cleaned up the code some after debugging for a while. 10 months ago
Zed A. Shaw 306fe54a87 Got the maze algorithm to work. Turns out Go considers a change in type as meaning to make a new variable. 10 months ago
Zed A. Shaw 49f2c0fe34 Hunting works but the kill part has a bug. 10 months ago
Zed A. Shaw 2329d1d550 Cleaned up the code some and made the player and can move them around with wall collision. 10 months ago
Zed A. Shaw cb210cb12c Finally have a map displaying. 10 months ago
Zed A. Shaw 98f683daa5 Decided on tcell after chat suggestion, now to test on Windows. 10 months ago
Zed A. Shaw 9b3378e0e8 Initial commit 10 months ago